So I watched all the (fusion) tutorials regarding track building but when it got to the actual skill game building, I got confused as to how the scoring was done as I feel it was just explained as "this goes to this and then this" but not explaining what settings and how it was affected so kind of feel lost, I basically want to set up an A-B run, no checkpoints and score on distance, could some please explain which game filters and operations etc. I need to have the scoring done on distance (I can do the game settings, just not sure which triggers etc.)
I thought I had it figured out, in testing it was working by distance but when I shared it, it became a trials track, not a skill game, done by time, not distance, not sure if I missed something but I'm quite stuck now.


