One thing the FAR CRY Dev team need to understand is less is most definitely more.
The game engine spawns in so many things, random events etc that it’s often hard to keep track.
It just becomes a bit bonkers and for me ultimately it hurts immersion.
AC Origins understood this to a degree, long stretches of desert with literally nothing. It’s a novel experience to actually be given space to breath and dare I say the chance to feel lonely! It honestly enhanced the experience.
The post apocalypse you would think you would have wide open spaces with no living thing in sight... But not in New Dawn — you here a quad bike coming around the corner every 60 seconds!!
When you’re crafting a world, you don’t just mindlessly fill it with stuff.
Thank goodness it has been toned down (slightly) from the utter farce that populated FC5.
But please understand Ubisoft — next FAR CRY just pull back, please just restrain yourselves.
We all still want all the fun random things that can happen dynamically in the world of FAR CRY, but less of it !
If these things occurred far less often, they become so much more meaningful and contribute to making a more believable and immersive world.


