medal requirements design
As I see there are 6 kinds of medals now.
no medal (finish track with slower time than bronze)
bronze medal
silver medal
gold medal
platinum medal
diamond medal
In Evo and Fusion the requirements for the medals were faults and time, but usually faults were more important. In rising you get 5 secs for a fault and the only requirement is time.
Therefore I first tried gold on almost all tracks up to the hard tracks and I wouldn't consider myself a very good player. I barely could get gold on all fusion extreme tracks and this was just a few weeks ago. In fusion for example you needed 0 faults for gold on easy and most medium tracks and 3-5 faults on most hard tracks. Now I can get gold on any track with 3 faults and even more than 10 on some hard tracks.
To a further extent it makes great recoveries superfluous because resetting and getting 5 secs is more efficient.
In the first place it looks like 6 medals but in the end there are just 2 medals for me. Gold for finishing a track and platinum for a very good run. The difference between gold and platinum is usually huge.
Medals worse than gold are probably just for first time players and diamonds are for speedrun grinders. So not for me.
What motivates is doing small steps. Going from bronze to silver, then to gold and then for platinum reducing faults and finding the time savers in the last step. But here I could get gold so easily and platinum always seems far away. It's just too easy when you can beat a gold medal time with 50 m wheelie and 20 backflips. And for me it kills lots of the motivation as the contracts mostly are not much fun. I have done all until I unlocked the extreme maps but I don't want to go for 50+ tries just to get a contract done for fame (doesn't change anything), a sticker (1 of 1.000.000 I don't care about) and little gold.
What I would like to see:
1. medals being dependent on faults in the first place
2. an option to remove the faces from the map