what's your favorite guns for hire in this game? so far mine is pastor jerome, but i'm going to test the others aswell
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what's your favorite guns for hire in this game? so far mine is pastor jerome, but i'm going to test the others aswell
Well, honestly i like them all (ones I unlocked at the moment):
Carmina Rye - good all-round fighter and also have some interesting comments about everything going around player.
Timber - after he get first level up - EXCELLENT for scavenging resources. You see what and where you missed. Must have for resources hunting!
Nana - actually, VERY good sniper with silenced rifle. On maximum level after 40 kills very helpful on outpost attacks you want to do stealth way.
Overall, this three companions are very useful and each of them have useful perks.
P.S. But why inly one companion at the time? In Far Cry 5 there was Perk for taking TWO companions with you. Will this unlock later in game?
Just 1....
Sucks.
Can I ask is there random soldiers to hire as well?? Or did they get rid of that as well?
Mine is Nana as I'm not the best sniper. She's pretty great! :o
I love Timber the most so far(Helps with finding all the mats at locations AND marks enemies). Gonna give others a try when I dive into the challenges.
Not really any..
I'm tired of them getting killed every time, they randomly attack everything even while i'm sneaking and they die in seconds etc, get lost pathing wise, way too much hassle for very little gain..
Mine also seem to randomly fall out of vehicles as i'm driving along.. and die.
I've stopped adding them mostly..
I don't like any of them. I wish Jess had been included.
I use Carmina, because she's the least annoying human GFH. (Sure Timber is cute and useful, but there's kind of an issue with animal GFH and their ability to climb ladders/platforms).
And as mentioned before, I don't understand why they can be revived immediately from the menu, or why co-op players can't use them.
Finished the game:
Carmina Rye - good all-round fighter and also have some interesting comments about everything going around player. Also, brings car when arrives to player which can be useful. Level up very easily.
Pastor Jerome - quite useful with his molotovs and shotgun. Level up very easily.
Gina Guerra - excellent machinegunner with a lot of health. Level up very easily.
The Judge - very bad character: his attacks powerful enogh only when he levels up to 40 kills and this is not a easy thing to do. Dies fast, won't use vehicles. And quite often can't kill high level enemy with arrow even when fully upgraded. Useless.
Nana - actually, VERY good sniper with silenced rifle. On maximum level after 40 kills very helpful on outpost attacks you want to do stealth way.
Hurk Drubman Jr. - another useless character: on one side he blows up vehicles which you want to capture, on the other - he often missies the target and single hit can't kill enemy. To level him up I had to put him in a vehicles with a machine gun and drive around to get enough kills. Useless.
Timber - after he get first level up - EXCELLENT for scavenging resources. You see what and where you missed. Must have for resources hunting!
Horatio - good tank. After upgraded can be sent into group of enemies and kills them all without being knocked out himself. Very good!
Does anyone else think the way Gina Guerra carries her M60 and the body position at times when firing reminds you of Vasquez from Aliens?
I like stealth so, mine is The Judge, enigmatic character... (Rook?).
Actually Horatio, when upgraded, is pretty much invincible. He does die but comes back to life on his own in a few seconds. I don't know whether this is a 'spolier' or not but any outpost can be taken at level 3 just by setting Horatio on the guards. You may have to snipe a couple of the highest level guards but Horatio will wipe the floor with the others for a quick (maybe too quick) undetected outpost takeover.
For dialogue, I enjoy Hurk. I've always enjoyed his dumb sense of humour in these games. But for utility I like Timber. The auto-spotting of enemies and resources is just way too useful.
Glad you liked it 😁 I do try and help him as much as I can in outpost takeovers and expeditions as I really don't like seeing him squirm in agony when he gets flame throwered. I never thought one of my favourite game animals would be a big fat piggy who I'm really fond of ☺️
Gina Guerra (Rambo) when I'm tired of stealth gaming
Hurk for maximum Chaos. KABLAMMO !
And Timber of course.. he is the cutest living wallhack companion ever.
I will have to choose Gina. The killer of convoys :cool:
I haven't even gotten Gina, Judge, and Hurk unlocked yet. I'm a bit over halfway through and am fine using Timber. He seems to be the sweet spot. He doesn't make you feel overpowered, yet he's very useful for highlighting foes and resources you're farming, plus he doubles as a pet. He's just a great scout, you can send him to all locations around an outpost or expedition site until everyone's marked. I'll also often send him to kill someone off in the distance if moving close myself is a risk being spotted. I've had him clear buildings floor by floor with total stealth. I currently have him at 4 health bars, same as mine, and at that level he's surprisingly durable and effective at killing.
I considered Horatio just for laughs after seeing what he did to the camp that I rescued him from, but I want to feel like I'm doing most of the work.
Definitely Nana was one of my favorites during the walkthrough. It sounded so funny when she fired the mounted gun at Highwaymen and yelled :D Timber helped a lot when I searched for components in loot locations.
Just recruited Gina, then Hurk. Man talk about an unimaginative race track and easy mission to get Gina. Carmina is much easier to look at and listen to, and just as effective. Gina also ruins game skins. Hurk's mission was just weird. His dialog before driving the slow as a snail car out of the tunnel was actually more interesting than the mission itself, especially the bit about KIT. I sent Timber away just long enough to see how effectively Hurk handles an attack command. I thought the perfect opportunity was an enemy boat traveling laterally in front of us down a river. I had a perfect LOS on his rocket and it looked to be shot too much at the boat instead of leading it. It exploded what looked to be 3-5' behind the boat in mid air, but took out the boat. Since you're not supposed to get "Seeker" rockets until he's racked up at least 40 kills, I found this quite strange. Suffice it to say they probably give him an overly generous hitbox because he aims at instead of ahead of moving objects.
My favorite one is of course Timber! He can mark everything for me, including enemies and resources, which is very useful since I prefer to go stealth.
Gina Guerra is excellent for those who want to have a loud gun fire, great damage output when leveled up.
Pastor Jerome is the one I dislike most. He loves fire too much! I was burnt to death by him a lot when I tried to unlock his perks, and he killed me more times than the enemy did!
And Hurk, another annoying guy. No accuracy at all when he is attacking enemies (let alone his poor damage against human), but talented at blowing useful things up, including you and your animal skins.
Yes, my thoughts also on those you mentioned, if I'm stuck finding some loot at a location I'll call up Timber and we're done :o Also good for tagging enemies while taking Outposts or anywhere.
I also use Horatio a bit as he's good for clearing out Outposts once past 15 kills and can revive himself, after 40 kills you can let him loose on an Outpost and he'll clear the lot ;)
Carmina Rye is good to have at the start and I always take Gina on Expeditions to the Carrier and Bridge, once the shooting starts she just goes for it.
As for Jerome (can't stand his religious mumbo jumbo), Hurk , Nana (even if she can shoot the dic$ off a mosquito, I've not seen any mosquitoes in the game) and The Judge, I just keep them long enough to get the 2 perks for their 15 kills and that's it.
Good character development. I didn't expect her to find like this. When I saw her first in New Dawn my heart sank. I felt sorry for her. She helped me a lot before collapse. She was good sniper and gun for hire before. Not loudmouth like some others. https://i.ytimg.com/vi/a-OK-GeAqxk/maxresdefault.jpg
And speaking of Guns/Fangs for Hire nearly all the main FC5 characters get a mention in ND
Those that don't are:
For the Fangs, Boomer and Cheeseburger who we can safely assume have passed on in the intervening 17 years and Peaches gets a number of cameo appearances with the New Eden people.
For the Guns we know nothing of the fate of Jess or Adelaide. especially with Jess being many people's favourite from FC5, it would be nice to know to tie up a few loose ends with these two?
I've read a theory that Nana is actually Jess's gran which could be possible?
Any thoughts?
Finally maxed out all companions. As most have said, some are slow to progress, others very quick. The ones that are very slow to progress are Hurk and Ghost. Hurk is pretty much useless as he can only be used overtly and is pretty bad at one shotting enemies despite having a rocket launcher. Once in a while he'll take out 3 in one shot, but it's rare. He also doesn't last long since his loud weapon draws fire from everyone. Ghost is about as useless as Jess was. Same slow to come to you, slow to nock arrows, and shoots fire arrows even at game sometimes. It seems like all they did was reskin Jess, but instead of being a talkaholic like she was, he sounds a bit like Darth Vader with a kennel cough. Granted he gets a bit better once maxed, but you still have to keep him on the move constantly or he'll get downed.
Gina on the other hand is quite the soldier. She's the only one with overt methods that has a high kill rate and survives pretty well. Hurk should be embarrassed to even mention her name. Nana is handy for taking outposts undetected, but she herself gets detected and killed too easily. Horatio is just a plain bulldozer when maxed. I don't like that they gave him God mode, but hey, it's Ubi. It IS odd though that it actually takes him longer to kill an enemy than it does Timber, despite those huge tusks and his Wreck-It Ralph MO. It seems it's mostly due to Ubi falling in love with that thrashing animation they gave him. Jerome is hilarious in that he announces his every move at the top of his lungs as if it's a missionary's public address. You'll be crouched at the bullet farm commanding him to kill one of the perimeter guards, and he's sneaking along crouched shouting "I'M GOING IN FOR THE KILL!!!" I'm like, OKAAAY captain obvious, thank God they at least can't hear your loud arse voice for some reason. :rolleyes: Jerome is quite the pansy starting out, but once he gets his blessed bullets lights everything up. I was really surprised too how much fire his rounds put out. The only problem is sometimes he gets stuck in his own fire, so you have to keep him moving.
I keep coming back to Timber and once in a while Carmina for best companions. One is great for resource farming, enemy tagging, taking one at a time stealth kill commands, and fending off predators, the other just for conversation, looks, and she fights pretty well too, and often stealth kills when you're crouched. Overall companions in general seem more manageable than they were in FC5. I'm sure much of it is to do with the fact that you can only have one at a time though.
I have tried them all and I think you have it right. In the end I mainly used Timber and Gina. Timber is great for exploration and provides good (but not too good) support in other ways -- makes the game play difficulty reasonable. I liked Gina when I knew there'd be a firefight, e.g., in expedition missions where you can't rely on stealth. Carmina probably would have been just as good. I liked Nana but she seemed less versatile. Hurk is too irritating and not that effective. I thought Ghost would be a good fit but he wasn't effective at first and I didn't feel motivated to level him up to the max.
I just use Gina Guerra. I have her maxed out. She never runs out of ammo. Does everything that I want.
So far Timber is the only real useful one, with Nana a close second. I love all the characters, but as far as usefulness goes, it's only Timber for me. All the GFH get in my way a lot or jump the gun and start attacking when I'm trying to be stealthy. They don't trip about Timber running around them if I keep tabs on his aggression and he can run through a camp and mark them all for me without engaging in combat too early. He can mark materials that I might miss. Doesn't matter if the mission takes me down ladders where he can't go, his ability stays with me as long as he's equipped. He will engage with enemy dogs though so gotta watch out for that.
Carmina Rye was cool at the beginning. Until I found out she's been lying to me this whole time. LOL! "My dad said he was going to teach me how to fly when I turn 18. Hope he's able to keep his promise." (3 seconds later steals my helicopter to go to a way point I accidentally set while trying to do something else during combat. Then when I call her back, she doesn't want to land the f---ing thing and get out. She just hovers it above my head.) That and she keeps blowing me the f--- up with all that dynamite she aimlessly throws around in combat.
Pastor Jerome was cool, until he started setting me and the rest of the world around him on fire with his molotov and fire round shotgun.
Nana is good. She doesn't usually miss a shot. And she got a silencer! Kind of wished they had Grace as the sniper again, but learned how to f---ing use a silencer.
Haven't even really messed with anyone else yet. Just been using Timber, because I hate leveling characters I'm not even going to use, but know I need to just because. LOL.
Haven't got The Judge yet, but chances are I won't use him either.
All I need is for my targets to be marked. I'm very patient. So far most of my kills are from take downs, sniper rifle, or last resort shotgun. I waited to start using sniper rifles until I could build the Tier 3 version. All others were useless. Seems to be a theme in Ubi Soft games now. Lets have enemies survive headshots from sniper rifles and have them warn all their psychic friends where you're at. One thing that New Dawn does pretty good is that it sends the enemy horde to your last known position, so if you're able to cover some distance to a new hiding spot, you'll be able to lose the enemy if you hang low for a bit. Of course that's usually when wild kingdom takes over and you stumble upon the only cougar, bear, wolf, or other vicious animal within 1000 miles of anywhere, and they're right at your feet. LOL!
Carmina Rye is my favorite! Wish I could put her in shorty shorts and a halter top. She's getting kind of gamy in the chopper.
Carmina after she levels up is a best all around one for me.. I'll swap her for the sniper, dog (spotter) and machine gun girl depending on the case..
for taking out posts I usually use dog first and tell him to sit many places to spot all the enemies.. then swap him for either camina or machine gun girl... if I'm in the mood to try and snip the whole thing I and nana do it.. I ALWAYS use machine gun girl for taking the twins out mission.
I'm still pissed that while most of us in FC 5 were asking for the ability to have 3 of them at once.. and many of us found the random soldier you could hire better.. for this game they took us down to one at a time.. and NO random soldiers to hire.
still want ability to have both the dog and at least 1 or 2 persons in my team at a time
Nana for scavanging outposts silently for more ethanol, once the GFH is leveled to 3, she generally one-shots even elites though I usually am ready to take a backup shot in case they don't drop.
Judge to hunt, particularly monstrous animals as you can get very close to them, in optimal position to hit their weak point. Usually one mag from my leveled up SMG and they are down.
The dog to find resources in the locations I can't seem to find.
Hurk kills me/him more than the enemies. In FC5 with constant air craft he was more help though the AI for him is still stupid.
They are mostly not so good. lol
Carmina is ok at best.
Pastor is decent. Probably the best human except his dialogue.
Gina shoots like a blind person most of the time and she is too far away from who she is shooting at, a lot of the time.
Nana was good early on but she is annoying and she dies easily.
Hurk is terrible. How many rockets to kill a highway man, 3 or 4! FFS His dialogue is horrid.
Timber is GREAT. Send him in to take an outpost so everyone will be spotted. Finds everything and kills for you.
Horatio destroys people BUT he is lazy. He won't go where I want most of the time. Best thing is he can revive himself. I like sending him in to take an outpost after I use Timber to spot.
The worst for last. The Judge. OMG He is miles from the guy I ask him to kill. His arrows hit like marshmallows. Another one that doesn't listen and won't go where I ask. It took so many hours to get his 40 kills. At least I couldn't hear whatever nonsense he was mumbling.
I guess Timber is my favorite by a mile
I agree Timber is very good, especially if you are careful at picking which enemies he takes out. He can easily take out a whole outpost with Undetected status.
That said, if you're having issues with Gina you aren't using her well, she's a beast when leveled.