Hurk for maximum Chaos. KABLAMMO !
And Timber of course.. he is the cutest living wallhack companion ever.
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Hurk for maximum Chaos. KABLAMMO !
And Timber of course.. he is the cutest living wallhack companion ever.
I will have to choose Gina. The killer of convoys :cool:
I haven't even gotten Gina, Judge, and Hurk unlocked yet. I'm a bit over halfway through and am fine using Timber. He seems to be the sweet spot. He doesn't make you feel overpowered, yet he's very useful for highlighting foes and resources you're farming, plus he doubles as a pet. He's just a great scout, you can send him to all locations around an outpost or expedition site until everyone's marked. I'll also often send him to kill someone off in the distance if moving close myself is a risk being spotted. I've had him clear buildings floor by floor with total stealth. I currently have him at 4 health bars, same as mine, and at that level he's surprisingly durable and effective at killing.
I considered Horatio just for laughs after seeing what he did to the camp that I rescued him from, but I want to feel like I'm doing most of the work.
Definitely Nana was one of my favorites during the walkthrough. It sounded so funny when she fired the mounted gun at Highwaymen and yelled :D Timber helped a lot when I searched for components in loot locations.
Just recruited Gina, then Hurk. Man talk about an unimaginative race track and easy mission to get Gina. Carmina is much easier to look at and listen to, and just as effective. Gina also ruins game skins. Hurk's mission was just weird. His dialog before driving the slow as a snail car out of the tunnel was actually more interesting than the mission itself, especially the bit about KIT. I sent Timber away just long enough to see how effectively Hurk handles an attack command. I thought the perfect opportunity was an enemy boat traveling laterally in front of us down a river. I had a perfect LOS on his rocket and it looked to be shot too much at the boat instead of leading it. It exploded what looked to be 3-5' behind the boat in mid air, but took out the boat. Since you're not supposed to get "Seeker" rockets until he's racked up at least 40 kills, I found this quite strange. Suffice it to say they probably give him an overly generous hitbox because he aims at instead of ahead of moving objects.
My favorite one is of course Timber! He can mark everything for me, including enemies and resources, which is very useful since I prefer to go stealth.
Gina Guerra is excellent for those who want to have a loud gun fire, great damage output when leveled up.
Pastor Jerome is the one I dislike most. He loves fire too much! I was burnt to death by him a lot when I tried to unlock his perks, and he killed me more times than the enemy did!
And Hurk, another annoying guy. No accuracy at all when he is attacking enemies (let alone his poor damage against human), but talented at blowing useful things up, including you and your animal skins.
Yes, my thoughts also on those you mentioned, if I'm stuck finding some loot at a location I'll call up Timber and we're done :o Also good for tagging enemies while taking Outposts or anywhere.
I also use Horatio a bit as he's good for clearing out Outposts once past 15 kills and can revive himself, after 40 kills you can let him loose on an Outpost and he'll clear the lot ;)
Carmina Rye is good to have at the start and I always take Gina on Expeditions to the Carrier and Bridge, once the shooting starts she just goes for it.
As for Jerome (can't stand his religious mumbo jumbo), Hurk , Nana (even if she can shoot the dic$ off a mosquito, I've not seen any mosquitoes in the game) and The Judge, I just keep them long enough to get the 2 perks for their 15 kills and that's it.
Good character development. I didn't expect her to find like this. When I saw her first in New Dawn my heart sank. I felt sorry for her. She helped me a lot before collapse. She was good sniper and gun for hire before. Not loudmouth like some others. https://i.ytimg.com/vi/a-OK-GeAqxk/maxresdefault.jpg
And speaking of Guns/Fangs for Hire nearly all the main FC5 characters get a mention in ND
Those that don't are:
For the Fangs, Boomer and Cheeseburger who we can safely assume have passed on in the intervening 17 years and Peaches gets a number of cameo appearances with the New Eden people.
For the Guns we know nothing of the fate of Jess or Adelaide. especially with Jess being many people's favourite from FC5, it would be nice to know to tie up a few loose ends with these two?
I've read a theory that Nana is actually Jess's gran which could be possible?
Any thoughts?
Finally maxed out all companions. As most have said, some are slow to progress, others very quick. The ones that are very slow to progress are Hurk and Ghost. Hurk is pretty much useless as he can only be used overtly and is pretty bad at one shotting enemies despite having a rocket launcher. Once in a while he'll take out 3 in one shot, but it's rare. He also doesn't last long since his loud weapon draws fire from everyone. Ghost is about as useless as Jess was. Same slow to come to you, slow to nock arrows, and shoots fire arrows even at game sometimes. It seems like all they did was reskin Jess, but instead of being a talkaholic like she was, he sounds a bit like Darth Vader with a kennel cough. Granted he gets a bit better once maxed, but you still have to keep him on the move constantly or he'll get downed.
Gina on the other hand is quite the soldier. She's the only one with overt methods that has a high kill rate and survives pretty well. Hurk should be embarrassed to even mention her name. Nana is handy for taking outposts undetected, but she herself gets detected and killed too easily. Horatio is just a plain bulldozer when maxed. I don't like that they gave him God mode, but hey, it's Ubi. It IS odd though that it actually takes him longer to kill an enemy than it does Timber, despite those huge tusks and his Wreck-It Ralph MO. It seems it's mostly due to Ubi falling in love with that thrashing animation they gave him. Jerome is hilarious in that he announces his every move at the top of his lungs as if it's a missionary's public address. You'll be crouched at the bullet farm commanding him to kill one of the perimeter guards, and he's sneaking along crouched shouting "I'M GOING IN FOR THE KILL!!!" I'm like, OKAAAY captain obvious, thank God they at least can't hear your loud arse voice for some reason. :rolleyes: Jerome is quite the pansy starting out, but once he gets his blessed bullets lights everything up. I was really surprised too how much fire his rounds put out. The only problem is sometimes he gets stuck in his own fire, so you have to keep him moving.
I keep coming back to Timber and once in a while Carmina for best companions. One is great for resource farming, enemy tagging, taking one at a time stealth kill commands, and fending off predators, the other just for conversation, looks, and she fights pretty well too, and often stealth kills when you're crouched. Overall companions in general seem more manageable than they were in FC5. I'm sure much of it is to do with the fact that you can only have one at a time though.