[Future Suggestion] Asset Editor: Ability to Slice Asset Objects and Shapes
Asset Editor: Ability to Slice Asset Objects and Shapes
Similar to "Fracture Mesh" in Unreal Editor (i think it's avail. in UE4) and make crumbled sections of Assets, specifically (and probably the best and only solution would be) to carve Generic Shapes so that a Mapper can make the Generic shapes almost infinitely more unique.
Also: Ability to merge meshes (place them together) in the Asset Editor, so that a Generic Shape can be carves (sliced) to fit to an exact match of the next Generic Shape it is being sliced to fit with.
Mappers' thoughs on this? IMHO it would be amazing and lead to a wealth of more creativity.
Off-Topic: I'm still dragging my feet over the whole "Black Hawk Down" map, i am going to drop the Black Hawk Down tag, as i only named it BHD, i watched the movie again and a lot of the buildings can be built with Generic Shapes, however the more intense sections of the movie require a bit more detail and Frankly, it isn't worth the time to build a BHD map without destroyed sections of buildings.
I will continue to build a Middle-Eastern/African styled Shanty Town ala' Ghost Recon Advanced Warfare, but in stone and wood... It still irks me that i have to build only perfectly intact structures and cannot slice a Generic Shape into a bombed out building or even open a hole for a crawl space, or ladder hatch up/down, or in some cases a building which has been hit by mortar/missiile, etc...