Originally Posted by
Fallen-Champ
I thought capture the diamond was poor compared to Steal the Sample which was one of 5 multiplayer modes with Far Cry Predator.
With CTD (FC2) You had to press a button on the controller to pick up the diamond which I feel was un-necessary with STS mode you just walked into the sample and instantly picked it up, you didn't have to press a button to place the diamond back so no need for it picking up.
Also only one player could pick up the diamond, if I remember correctly should the player be killed while carrying the diamond then the diamond would shortly after reset I don't think another team mate could pick it up which was a bad decision IMO.
With STS mode you could throw the sample like a grenade, if it was close enough to another player it would auto attach so was very useful to throw down to a team mate from a high area where you would die if you tried jumping down, or you could throw it up to a team mate maybe there was no way of climbing but you could throw / pass to another player.
I agree that the smoke was good in CTD mode when the player was carrying you could see where they were, in STS mode the sample glowed on and off so you could also see them - this was much better in darker maps.
Another thing which was brilliant in STS mode was that you were restricted when carrying, you could not fire say a 50.Cal sniper rifle or rocket launcher or other power weapons so to use them you would have to throw the sample to the floor use the weapon then pick the sample up again, if you took too long it would time out and reset back to its original position.
You could shoot pistols and AK47's and some other weapons while carrying but you also could not duel wield (something else that was fun back then firing 2 weapons at once)
As for healing players this was something I really didn't like, most experiences I had were that a player down hasn't been down for long so when you heal them usually you also get killed.
The reason is because the healing animation was garbage because you were forced to go all the way there was no option to snap out of healing and defend yourself if you came under fire, that would have helped and also if the player on the floor who is down if they could have fired / defended you while healing them again that would have helped but for me in FC2 / FC3 the healing was poor I would want them to expand on it and also allow players to tick a box when publishing so you could turn Healing on or off and lock the decision to the map.
As for CTF Mode this was mentioned by myself and Lazy Mapper we loved the Far Cry Instincts games and that was our fave mode along with Seek & Secure which was a capture the station type mode so much better than Domination.
When Far Cry 2 released there was a petition by the PC side to try and get Assault Mode which was from the original PC game back in 2004 by Crytek, FC2 at the time had 4 game modes which was seen as weak especially as Predator had 5 excellent modes.
FC3 had 4 modes
FC4 had 3 modes at launch then they got a 4th called OVERRUN which was at a cost and was dead on arrival.
FC5 has 2 modes so is the weakest multiplayer game of them all but I guess the other argument could be that it also has 4 solo / coop modes too.
If you guys had played Steal The Sample you would have loved it because been able to throw that sample made it so much more fun imagine if that worked with the diamond in FC2.