Yeah, I must be honest and say that as a set striker (concept in general) is perfect division gear. The problem as usual is the way it all comes together. TTK in PVP is too high, Tank damage is awful almost like they intentionally tried to copy the Tanktician meta. In PvP you need the 2 stacks because players just move more than AI. It would have been the perfect set to require burst weapons or higher stacks based on RPM not just flat. And they should have split the 6pc so that Stamina gets healing stacks Firearms gets damage stacks. Not the one stat to rule them all style they pushed with classified.
It is annoying how they learn a lesson like tank damage healers with sticky are bad but add a tank damage healer with weapons. They also learned flat damage on gloves was bad for low RPM but gave sets flat buffs mostly beneficial to high RPM.
Massive needs to hire a designer from a veteran game like Diablo or WoW to get their gear in order. While I am sure the current guys have passion.... it just seems they are not understanding the situation. Maybe Marco was trying to give them a wake up call by quitting? Either way all I can do is hope for a better game in the Div 2.


