Originally Posted by
Corrupt_be
Build diversity isn't the issue of 1.8.3, it's the TTK.
And frankly TTK has almost always been an issue in PvP.
Every meta has always been DPS while retaining toughness/sustain: Uncomplicated, Adept Stacking, 1.1 Sentry, Hexotic, Striker, DeadEye, Seekers & Sticky 1 shots, ...
The one glaring issue in PvP keeps cropping up: we want to do damage, we don't deal enough damage.
Having a lower, more sensible (it doesn't have to be as low as BF / CoD / CS though) TTK could lead to more build diversity as well in the long run. If you can drop a player in 20 shots (which is 4 times the TTK of the aforementioned FPS titles), 10% more damage suddenly starts to matter a lot less. With a lower TTK, tactics and utility can come more to the forefront.
The Division Meta has indirectly always been the same, it's always the same question you ask yourself and then build around:
"How do I get as much survivability as possible while sacrificing as little DPS as possible?"
The same applies to weapons:
An LVOA/LW M4 is the best (excluding the house). Yet when with a lower TTK the difference would've been 1 or 2 bullets between an LVOA or G36... that's when you start considering: "Maybe I should go for the G36 and simply land more shots with its stability?"
And last but not least is also how the TTK and sustain turned a cover based RPG shooter into a RPG dance dance revolution fest.