[Patch Notes] Title Update 10: Arcade
Arcade
- Fixed a possible issue where during the weapon reloading animation the player might not have been able to put out fire on him.
- Fixed an issue in the private lobby where you were returned to an empty screen if you entered a password that was already in use.
- Fixed an issue where the ‘Disable Health Regeneration’ modifier was broken if it was set for one team only.
Editor
- New: Scripting Tools.
- New: Group selection feature. You will be able to Select & modify multiple objects at once. EX: Change textures, set control zones , spawning preferences, set custom properties for weapons for example, resize the zones of triggers, etc…
- Added a new behavior for AI (Character Fall) under /add new object /Gameplay /Climbing and Navigation /AI.
- New: Added Destructible generic shapes.
- Modified 3 vehicles and made them with small cubes.
- Tweaked the Wasp nest validation. Now less strict when it comes to placing it.
- Added Mars AI. Note that some animal combinations may yield odd results.
- Added Zombie wildlife and Animation points.
- Re-organized the Lights and effects sections as there were double folders.
- Fixed some issues with several medium sized assets in the collections from Add vegetation. Collisions were not generated.
- Fixed an incorrect folder name under /DLZ /Agricultural.
- Moved the ‘Audio volumes’ to /Add new object /Audio and visuals /Audio /Volumes. They are now pre-sets.
- Added sounds points. Available in /Add new object /Audio and visuals /Audio /Soundpoints. For one shots to work they need to be linked to a script.
- Fixed an issue where the "Sort By" option from the filter in the ‘Edit Map’ screen might not have worked as intended.
- Fixed an issue where the "Group selection" button legend updated only when the cursor went over a pivot point.
- Made changes to the visual icons. Hand-placed vegetation now has an icon. New icons for Triggers and Script objects. Unified the color palette of the visual icons & added border.