[XB1] Newest Update Maxed Out My Textures Budget
Before the newest update, I was straddling the Textures Budget line at around 99.9%, but I was still able to edit / play my map on the fly. After the update, it's bumped it up to 100%. Problem is, I get the "The object budget has been exceeded" (when it's not, the Object Budget on my map is at 97%, nor are any grids maxed out on memory) when attempting to test. Just to see how over I was on the Textures Budget after this newest update, I deleted 2 guns (because 1 gun will take up a good .7% or .6% of texture budget) and I'm still sitting at 100%. I deleted a few more specific assets and yet it still remained at 100%.
Is this just a bug and the devs are aware? Or is this what's happening now? Thanks.