New for the Arcade Editor - the Scripting Tool
There is a lot of new content for Far Cry 5 this week – there is the Dead Living Zombies DLC, then you also have New Game+ for the main campaign as part of Title Update 10. But there is one more thing that we would like to highlight for you, and this new feature will be of particular interest to the Far Cry Arcade mapmaking community. It is our pleasure to present to you: the scripting tool!
With this new scripting feature, map makers can enable the player’s actions to trigger an event on solo and co-op Arcade maps. Putting together such a sequence of events will open up a whole new world of possibilities to map makers looking to create more dynamic experiences for the Arcade community!
Allow us to explain the tool in more detail: There are two key elements to scripting in the Arcade Editor: Triggers and Scripts. When these elements are linked together, they form the basis of scripting: Scripts are a series of actions that take place on a map after being activated by a trigger.
In the Arcade Editor, there will be three different types of triggers that you can place on your map:
- Trigger look at: activate a script by looking in the direction of the trigger (while you are within the trigger’s radius)
- Trigger volume: activate a script by entering a volume; the volume can be box-shaped or cylindrical, and its size and proportions can be customised
- Trigger event: set a script to activate when certain events happen on the map. The event can be:
- The death of one or several designated AI
- The destruction of one or more designated objects
- The arrival of a wave of enemies
There you have the triggers, but what scripted actions can they set in motion?
- Changing the time of day and sky occlusion – either gradually or immediately
- Spawning an object – either permanently or for a limited time
- Making an object disappear
- Teleporting the player
- Activating slow-motion gameplay
- Changing the music
- Enabling storms and fogs
- Spawning AI
- Despawning AI (if they are out of view and far enough away from the player)
- Setting/changing the position and visibility of the objective marker
You have a few additional parameters and options for the above actions too:
- you can link multiple triggers to the same script
- you can queue scripts if another one is currently running, so that it starts once the current script has completed
- you can use the ‘delay’ action to create very specific sequences of events
We believe the range of possibilities of scripting will enable map makers to add entirely new dynamics to their creations, and we really cannot wait to see what the creative minds in our Arcade community can do with this powerful new tool.
Scripting is now available in the Arcade Editor as part of Title Update 10, alongside New Game+!