Update 1.8.3 - Patch Notes
Agents!
Update 1.8.3 is live now across PC, Xbox One, and PlayStation 4! Experience the new Classified Striker's Battlegear balancing changes, Showstopper fixes, and gameplay tweaks. A full list of features is available below.
- Game Changes
- Classified Gear
- Striker's Battlegear
- EMP now pauses stack accumulation and bonus damage and healing are not applied. Existing stacks are lost with time and by missing shots.
- Classified Striker bonus heal rate is reduced and shots landed only add +1 stack to each bonus when playing in the Dark Zone, Last Stand, and Skirmish.
- Full text in-game:
- 4 piece bonus: Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second. It is not possible to gain stacks and bonus damage is not applied while under the effects of EMP. Bonus is lost when exiting combat.
- 6 piece bonus: Every hit adds 2 stacks of a self-healing bonus; each stack is worth 0.01% of max health per second. Stacks up to 100 hits. This bonus is increased by 0.05% per stack for every 3000 Stamina. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. It is not possible to gain stacks and the self-healing bonus is not applied while under the effects of EMP. Bonus is lost when exiting combat. While in the Dark Zone, Last Stand, or Skirmish, each hit only adds 1 stack instead of 2 and the healing rate is reduced.
- Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second. While in the Dark Zone, Last Stand, or Skirmish, the additional 1% bonus damage is not applied.
- Skills
- Support Station Master Mod
- When disabling a Support Station with the Master Mod the heal now scales depending on how long the skill has been active.
- Weapons
- Showstopper
- Fixed an issue where the Showstopper could fire extra rounds. Note that while the extra shot does not go off, the sound and controller rumble for that extra shot are still present in the game.
- The snap aim of the Showstopper has been adjusted.
- Gameplay
- Fixed an issue that caused players to appear running in place when using a skill under certain circumstances.
- The expansion stash is now available for all players, regardless of DLC ownership.
- Commendations
- Rainbow 6 commendation requirements now read "Equip 6 different quality pieces of gear (grey/exotic, green, blue, purple, orange and gear set)"
Thank you and we will see everyone in Manhattan!
/The Division Dev Team
these changes are too much
this nerfs striker too hard it is just going to make people run around not dying with nomad and bleeding with no skill pred
Infuriated with skill power
I have been playing since day 1. And have endured nerf after nerf of skills. U want to make the game diversified? How about making the actual main stats worth something. Skill power needs to be severely buffed. Stamina needs to have armor taken back into effect by bringing back the value we once had so talents like destructive matter. Firearms never needed to be touched. My main gripe is that sets mainly around skill power have zero survivability, all the skill haste and skill power in the would will not save you from bleed, raw dps or a high stamina player with no firearms. I know you want the game to be in a certain state but it’s just about meta builds. You killed diversity with the introduction of classified gear. You killed diversity when you nerfed armor, skills that do damage like seekers, sticky bombs and turrets. Smart Cover and mobile covers damage reduction buffs. The inability to choose skills and know that my electronics that’s well over 8k-10k. Asure devastating consequences to someone who underestimated me just because I’m a skill build and use Smart Cover with seeker mines. It ruins the game for me because I’m forced to run around like a chicken or worse die without even posing a threat.