Patch Notes - Title Update 9 - August 9th - Arcade & Editor
https://i.imgur.com/ufRJmYk.jpg
Far Cry Arcade
- Fixed an issue where the last buff used in a previous match would carry over to a new match upon selecting a different one.
- Fixed an issue where party member(s) could be removed if the host entered a match where the available slots did not match his group size.
- Fixed an issue with the music where it would stop playing when you joined an ‘in-game party’ invite.
- Fixed an issue where a player could become invincible if he respawned as a client at the exact moment a host migration was initiated.
- Fixed an issue with the lobby browser during a maintenance. If you were to refresh the list of lobbies the results would yield different results each time or nothing at all.
Map Editor
- New: Added assets for Far Cry® 5 Dead Living Zombies.
- New: Added the “Search” function on Consoles.
- New: More Generic shapes: Cylinders, Pyramids, Spheres, Tubes. Can be found under /Add new objects /Generic shapes /Generic shapes.
- Invisible shapes. Can be found under /Add new objects /Generic shapes /Invisible.
- Fixed an issue where the PC editor would freeze for a moment if you searched for an object by using only a single letter.
- Fixed an issue where the ‘Sky Occlusion’ would fail to save correctly.
- Fixed a possible issue where menus would overlap after using the validation tool on consoles in specific conditions.
- Some terrain textures where the material’s assignation did not correctly match its type.
- The cursor in the texture painter on consoles as it was seen randomly flickering.
- Fixed an issue with the asymmetrical loadouts where the system did not check if it was active or not.
- Fixed an issue on PC where you could end up stuck if you were to have moved an object outside the map limits.
- Fixed several assets that were replaced by different assets when you re-loaded your map. Might only be one case left with ‘House Small 04’.
- Under the “Add new objects” section, “/Lights and Effects” was renamed to “/Audio and Visuals”.
- New: Added new Blood, Fire, Smoke, Water particle effects.
- New: Added VFX to the player camera when entering water surfaces.
- New: Added Volume management objects (Audio, Lighting, Reflection). Can be found under /Add new object /Audio and visuals.
- New: Added Temporary structure under /Add new object > /Audio and visuals: A second folder baring the same name can be seen to show all new +-30 effects.