Better pvp mechanics (idea)
A few thing's that would make pvp mechanics better to me.
1 make the bullets deal 2x the damage if you get shot out of cover.
2 make the bullets hit 3x harder if your being shot by someone who's in cover and your not in cover.
3 reduce the speed of someone being hit out of cover.
4 disallow running (the way you walk when disoriented would be fitting) in the direction of the bullets that's hitting you, if your out of cover and the person shooting you is in cover.
5 running stamina bar (only in comat) that changes depending on what kind of gun (pistol is light more stamina shotgun is more heavy
Less stamina) and gear you have on.
6 have special gear or gearsets that allows you to take more damage out of cover but, at the cost of reduced running and movement speed
This is just some of the few ideas that I always felt would make for a more better and strategic pvp experience.
I would like to hear how everybody feels about such changes and what changes would anyone else would like to add for a improve pvp experience in the division 2.
Why can't all the games pvp feel like this?
Quote:
Originally Posted by
Merphee
Channel Survival.
It has basic skills and there are no set bonuses.
I agree with you 100%
Was thinking the same thing the other day while playing survival, even a pistols is viable weapon to use.