Originally Posted by
Giralus
...Yeah.. that also was a tremendous let down to me, why would you show the location if Collectables? The whole fun in finding collectables is exploring every nook and cranny to find them, and also comming across them accidently :*)..
....There was No quest design in TD1 .. it was all Paint By Numbers = go from point A to point B to point C . there will be Waypoint to lead you precisely where you need to go = Detach Brain its 100% not needed.
...In a Rated M PVE-RPG game, your targeting an 17+ crowd. We dont need to be lead by the Nose, have our hand held.. allow the Players to actualy Quest and figure things out,Decipher,put the pieces together for themselves to advance by Playing the game....
....We dont need a Guided Tour of The Division,we want to be an Agent that has to figure the content out, and besides it adds much more depth and time to the PVE gameplay..
...If TD1 quests and collections didnt lead you by the nose, and you instead had to figure things out yourself it could have doubled,tripled and in some cases quadrupled the amount of PVE play time.. instead the game just Rushed you throughto level 20 and the content and then there was nothing to do but run mission zones on repeat.