PATCH NOTES - ARCADE EDITOR - TITLE UPDATE 7 - JUNE 14th
PATCH NOTES TITLE UPDATE 7
ARCADE
- Fixed an issue where the Arcade logo would overlap with some text.
- Fixed an issue in the Arcade Shop menu where money and perks would not be displayed correctly.
- Game mode objective should now be correctly be displayed while in the lobby.
Updated the modifier(s) information seen in the map information panel. - Fixed an issue where changes made in the interface could have ended up not being correctly saved.
- Homeopathic timer is now displayed.
- Fixed a possible issue where the host could end up with the homeopathic icon stuck once killed.
- Fixed an issue with the mortar where the interface could be closed if other clients performed the same action at the same time.
- Added notifications when picking up ammo, weapons.
- Fixed an issue where the game could enter in an unresponsive state if the host was on fire while the match completed.
- Fixed a possible issue where the health regeneration would not work correctly in the campaign if you previously played a Solo or Co-op map with the ‘Disable Health Regeneration’ modifier set to ‘On’.
MAP EDITOR
- Updates made in the Editor’s terrain types.
- Updated the ‘empty map’ thumbnail under the ‘terrain type’ setting.
- Fixed an issue where the map’s thumbnail could be incorrect when you opened it for editing under certain conditions.
- Fixed an issue with the ‘music theme’ that would persist in some conditions.
- Fixed a possible crash that could occur once you selected ‘Back to Arcade Editor’.
- Fixed some camera issues when swimming in lakes.
- Fixed an issue that could occur on consoles where the top shader of lakes would not be the correct one.
- Fixed an issue with the lake where it covered a wider area if it was to be rotated.
- Assets using fake lighting will not be counted anymore in the lighting budget.
- Fixed an issue with animation points where once the map was exported the npcs would not exit them correctly.
- When navigating the object browser on consoles you will now be returned to the previous folder rather then to the top of the list.
- The military med kit is now correctly added to your inventory once picked-up.
- Fixed an issue with the terrain decals where once your map gets published they were not rendered.
- Fixed an issue on consoles where holes made in the terrain would appear filled-up once the map got published.
- Fixed a possible issue where small parts of terrain could be seen stretching towards the skybox.
- Fixed a visual issue with the terrain where when viewed in a certain angle you would notice parallel lines. To fix this you will need to re-publish your map.
- Updated some objet thumbnails that were either in the incorrect angle, flipped or harder to see.
- Updated some ‘Hours of Darkness’ assets to be in the correct categories, removed duplicate entries.
- Various fixes made to ‘Hours of Darkness’ assets: Warehouse Terrace Furnished, Warehouse 02 Empty, Base Sandbags Empty, Base Sandbags Furnished, Warehouse Terrace Empty, Warehouse Metal (Furnished / Open 01 / Open 02), House Terrace Window 01 Opened.
- Fixed an issue where you could get stuck if the objective was completed while on fire or swatting bees.
- Adjustments to the map validation and management location on consoles.
- Updated the Ultimate Hunter homeopathic icon.
- Fixed an issue with object icons and some interface elements being briefly displayed when entering the options menu while in play/explore mode.
- Fixed an issue with tags that could occur in Bounty hunt mode in certain conditions.
- Fixed a possible issue with long range shadow rendering.
- Updated the character/vehicle navigation mesh transparency on consoles.
- Fixed a possible issue in ‘play mode’ where ammo clips could be stuck on npcs once killed.
- Fixed an issue where the link was not seen when you selected several npcs to be assigned to a control zone.
- [PC] When the Editor was not in focus, disabled sounds were re-enabled once it re-entered in focus.
For more info on bug fixes, check out the Known Issues list HERE