Patch Notes - Title Update 6 - May 24th - ARCADE & EDITOR - EDITED 30/05
ARCADE
- Public lobby changes
*** EDIT 30/05 ***
Public Lobbies system updated
- 1 Featured Maps slot
- 1 best Rated maps slot
- 2 "map pick" slots
- 45 seconds for map pcikers to do the selection - Private lobby changes
Removed timer for the host when picking a map
added the option to change the map once selected
option to start the match when 2 players are present - Fixed an issue with the ground textures being shifted once your map gets published
to fix the issue please re-export your map after downloading TU6 - Fixed an issue where the host and client did not have the same pause menu options
- Fixed an issue where the rain sound was not heard when you replayed the map
- Fixed various feedback issues with the “killed by !” display
- Added music while in matchmaking
- Fixed some rumble issues with the SVD sniper and 6p9 handgun
- Fixed an issue with the Yeti where he could have lost it’s collisions after performing a quick time event on a NPC
- Fixed a low occurrence where your map, once published would be missing textures in a specific sector
- Fixed an issue where a NPC could spawn and fall under the asset, causing your map to be uncompletable
- Added ‘Next/Previous” page legend under the display of maps
- Various audio/visual fixes for the arcade level progress bar
Multiplayer
- Added 7 seconds of invincibility and feedback when you respawn in PVP
- Fixed an issue where the voice chat icon was not displayed if it was previously turned Off then On again
- Enabled voice chat in Death Match
- Console optimizations to improve the FPS in PVP when your map has the max count of animals, vehicles and the terrain usage is pushed to the maximum and includes water layers
EDITOR
- Fixed several broken thumbnails
- Fixed broken windows under the generic shape section
- Fixed a level of detail issue with the Locomotive
- Road types now affects vehicle handling
- Fixed issues with the 'Rock snow platform large’
- Removed some asset that were found twice under FarCry 5
- Fixed an issue where the background image was missing when exiting the Editor
- Fixed some visual issues for the MBP 50 and SA-50 icons found in the loadout menus
- Fixed issues with FarCry5 breakable wooden window frames, they had a temporary texture once broken
- Fixed issues with smoke effects when Scopolamine tanks were destroyed
- Fixed an issue where the Yeti was not affected by the Control zone
- Fixed an issue where the button would flicker when moving the camera around
- Fixed "House Small With Garden" and "House Small Closed" assets, had misplaced objects inside
New
- New Editor assets
- Added the 1970 KIMBERLITE ZZT Devil
- Added the Shovel launcher, MP34, M9 and Vector .45 classic
- changed the flow for creators to delete their own map. “Request deletion” button now automatically remove the map from Arcade.
PC specific
- fixed an issue where the ‘Terrain Set to Height' tool disappeared while using the 'Control' button
- fixed an issue with water textures where it would flicker on some multi-GPU systems
- Fixed the ‘E’ button mapping which caused a double input
- Fixed an issue where the window maximizing did not apply to muti-monitor Nvidia surround set-ups
- Fixed an issue where the rotation value remained in the input field after rotating the object with "Use center of selection" option when it was turned on.