Enabling Enemy Patrols Post-game
This is just an idea that I am wondering if others support or shun. Once the story has been completed, the map is relatively empty of enemy presence outside of a finite number of side missions and outposts.
This makes sense during the story to give the player a sense of progress; like you're actually liberating the regions, but afterwards, it can make the map feel rather empty in some ways. You have a ton of new weapons, but not much to use them on and without a new game plus, restarting removes them.
Seeing as there is an option to reset the outposts (only after completing all of them), I was wondering if others would support the idea of an option to toggle the cult patrols and random events after the story has been completed (preferably back and forth so they aren't permanently enabled or disabled). Is this an option that others would like to see or am I alone on this?
I do realize this is a very minor thing that the developers wouldn't focus on, but I figure it is an interesting idea to pose to the community.