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Sound Objects Question
Not sure if anyone can give me any leads, but I noticed a lot of the objects that appear to have sounds in editor mode like one of the AC units and John Seed's "Yes" message coming from some TV on a kitchen counter seem to go mute when I go into explore and play mode. So far the only objects that I can recall that are keeping its audio is the wolf alarm and a spinning satellite object. Am I doing anything to mess up the audio coming from the rest of the objects? I thought I once played a map and it sounded like a person was having the AC units run loudly as they should so I'm not sure if I'm just doing something wrong at this point.
Any help would be appreciated! :)
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Yeah, there are issues with sounds, which are not displayed well/at all.
For example, flies FX have sound in editor mode but not in game.
Let's hope Ubi have a look on this.
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Ah okay, just wasn't sure if I was just messing anything up. I can do without the objects for now thankfully but for later ideas I'll keep this I mind. Thanks! :)
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Does the issue continue to occur after you Publish the map and you play it in Arcade?
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Yea game is broken. What you see in the Map Editor is not what is published.
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It seems that if the camera is close to an object that generates sound when you go into Play/Explore mode, then the sound will not be heard while playing the map, and will be audible again only after you return to Edit mode.
Issue doesn't occur if the camera is far away from sound-generating objects when starting Play/Explore.
Issue has been reported to Ubi, but it's quite low importance, TBH.