Just got the game is there a reason it goes back to "Sacrifice the Weak " always??
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Just got the game is there a reason it goes back to "Sacrifice the Weak " always??
It's one of Jacob Seeds favorite sayings in his operant conditioning (training) program for Cult Warriers.
Is there away to get around it ??
NO, unless ya read this thread here, below, and follow the information - it's an RP points issue within the game itself.
https://forums.ubi.com/showthread.ph...RS-READ-THIS!)
PS - I am in the middle of a second play thru and after reading the above link I have been able to have some real fun in John's area with his outposts as well as complete many of the perk challenges all WITHOUT capturing the outposts and racking up RP points except those the game has foisted upon me by accident - ie... I got 125 Resistance Points when some fighters across the river looted a supply truck and I happen to be nearby.
I am on the third round of this and have had enough. This too repetative and pointless. I have enjoyed all of the far cry series with 3 my fav, and th is was going well until i got stuck in this endless stupid loop. I will stop playing and move on until they remove this nonsense.
LOL, that's not an "endless loop", nor do you get stuck in it as implied, unless you're actually so bad that you can't get to the end of it. Plus it changes a bit each time you go through it, as the training course gets longer.
Just deal with it, the truth is Jacob's boss fight is the only good one in the game. It starts out a bit annoying, but it ends well. John, Faith and Joseph all have bad boss fights. John's would be OK if it weren't for the crap controls.
That said, kinda stupid they have Jacob be the one that acts and looks all macho, yet he can't even manage shaving himself. Maybe Joseph ordered all the mirrors destroyed thinking it would cause narcissism. LOL
Are you referring to the conditioning that you endure when you get snatched by Jacob? If so, it's intentional and not looped. Your character is being "conditioned" to run through a simulation of the Wolves Den in order to kill an allied character at the sound of a certain musical cue.
^I'm pretty sure they know that and are just exaggerating their distaste for it.
Jacobs missions was the easiest ive ever played i got through that gauntlet in less than a minute with using only the 2nd gun you get then the LMG at the end of the slide, once you get to go kill Jacob once he can start to shoot at you you can just snipe him from the bottom of the mountain, 2 shots to the head and its over
I had to make an account just to reply to this post, you are unbelievably arrogant. People are complaining about the copy paste challenge that for no reason you magically appear and can't leave, it is stupid. The only thing that really gets changed is the time limit, its just lazy programming at beat. I love the story line but the stupid things like that make it frustrating. Sorry we can't all be masters at video games and Mountain Dew like you but you don't have to post such neckbeardish comments.....
I am sure you would like to have a customization in the game where you can tip a fedora and respond 'M'lady' to all the female characters and put them down when they rebuff your witty repartee....
Do yourself a favor, everyone is entitled to an opinion, they don't need to be ridiculed by someone just because they expressed an honest critique of one aspect of a pretty decent game....
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People are only complaining about those sections if they they are naive and don't understand the context. (mostly teenagers and youngsters who are unlikely to understand the reality behind mind-control techniques).
To elaborate - It isn't "lazy programming" at all, the point of those missions is that Jacob want's to create a sleeper assassin to kill Eli, and he does that by inducing pain/trauma in you, thus forcing DID ("dissociative identity disorder") which he manipulates in order to force you to participate in repetitive training (with some some classical conditioning), in order to make you his perfect sleeper assassin.
Those missions seem like hallucinations, because your mind is disassociating from the pain Jacob has induced in you. And they are repetitive, because Jacob is training you in exactly how to kill Eli without you even knowing it.
LOL, well I hate it, but not for the most common reasons, but because like most other things in the story element of this game there IS NO CHOICE. Yeah, I was a killing machine all through this set, got all the way to the end everytime and didn't die or repeat unless I got real careless. It was an ok run, got me perk points due to killing people with guns I don't normally use, IE Assault rifles and SMGs, so this was all good. The issue came about when I turned the corner and instead of another person with a gun, I saw the end NPC you were being trained to kill and DIDN'T KILL HIM...I had about a minute left on the timer and I stood there watching him hold his bow and not shoot me......guess what...."YOU'RE WEAK!!" And start over from the runs beginning, until you HAVE TO KILL HIM. So how the heck can I restart a run if I am somehow INSIDE the bunker of that NPC when the timer runs out??? NOPE, gameplay, YOU HAVE TO KILL HIM, no choice, no other way, sorry don't like it don't play.....another railroad in this game.
Spoiler alert
totally agree with this
This is what the writers were going for... They were trying to make a point that as a player you are nothing more than an 'actor' within a fixed narrative, and that choice in videogames is nothing more than an illusion because you will ultimately end up meeting whatever fate the writers have written for you, regardless of 'choice' (or lack thereof).
Sure there are elements of an emergent narrative (during free-roam), but any story-based game is largely focused on fixed narrative.
This is confirmed during Hurk's mission (The Prodigal Son), which references the play "Rozencrantz and Guildenstern are Dead", as this play addresses the same point - albeit for literature, rather than games.
And this is probably the funniest thing in the whole game. Especially as he calls Rozencrantz "Brozencrantz". :D
Oh, and I just realized that this is even further confirmed by the Zombies DLC, which (at the end) basically tells you that the whole Montana/cult thing was nothing more than a Guy Marvel movie. Further emphasizing the point that you are just an actor and thus don't have any choice in the outcome.Quote:
Originally Posted by Hurk"
Well if I can finish the captures, anyone can :cool: Whenever there was a capture party warning, I fast travelled til I'd explored everything. Actually, for Jacob's capture, I was mostly able to just run like crazy through the rooms each time and avoid a lot of the idiots trying to kill me. John's region was hard but I did a bit of hiding, which helped lol... Just need to complete the game by facing Joseph ... one day :D
Playing 3rd time on New Game + on Infamous level. World is Weak is impossible at this level, while the actual gameplay is no harder than hard level. So at this level, yes, it is a loop that prevents you from progressing with the game. Total waste of time that spoils the game.
FC5 is a cracking game but the Sacrifice the Weak over and over again is just plain feckin boring and it obviously pisses players off..
Great Game, but I have stopped playing as it's getting tedious and boring unless I have a glitch with my game?
Even if you make it through the Only You, you get in the Destroy beacons - Only Youpart of the game. This level is in the fog, and i get killed each time before i get to destroy the second beakon. This level is unplayable unless you have a rochet launcher, or mortar, and i do not have those.
I tried at least 100 times, but never make it.This took the fun out of the game for me.
Not quite sure this is the one I was having some problems with in the beginning but using remote explosives worked out very well. Run towards the beacon and drop a pack, while you're off to the next one detonate it. You don't even have to shoot at any NPC, just keep moving and make sure you don't get lost because some are harder to get to.
You only need to pick up a "rocket" launcher (and there are plenty around at early game - SE down the RR tracks from the "Swinging" prepper stash bridge for one, inside a RR car or just kill a cultist and take his). It ain't quantum physics here it's a game, whining about minutia and claims of "I can't" never accomplishes anything, rage quitting does even less. Grow a pair or as my deceased dad would say "use your head for something besides a hat rack".
Unless the designers remove this annoying endless loop, this game will go in the trash. Repetitive and the definition of "unfun"
So is there a way to skip these #($/&)@)/$/$)idiocies in an otherwise enjoyable game? I am quitting the game and moving on to something else.
Come on Ubisoft. Just let us enjoy the game. Not all of us are arcade artists.
I'm no master at video gaming but I I do enjoy playing the story aspect of this game.
I work 65+ hours per week, have a family too so have little time to hone skills to get past this level on my Xbox.
We can't all be 24/7 PC gamers.
So, Ubisoft, we DO NEED a get around for those like myself. Without one I will not waste money on FarCry6, it's simply off putting.