Forced dreamsequence crap breaks immersion. Breaks it hard.
Let me start off by stating that I am really enjoying this game. It is not without its warts and bugs, but by and large, they are tolerable.
But there is one huge pilonidal cyst in far cry 5 that is becoming unbearable to me. That is the 4+ times a zone you are going to find yourself whisked away to exposition plot land where you are supposed to sit thru amateurish short films or dream sequences where the current bad guy defecate all over cinema's "Show Don't Tell" rule and Monologues like he (or she) is the lamest Bond villain ever.
I can tolerate bad game cinema to a certain extent, but they way it is implemented in this game is so player unempowering. Deputy badass is In the middle of Fort Bad-***, surrounded by armed militia and two bad-*** companions, and finding yourself rendered helpless by a song or magic bullet or sparkly wind, and taken away to exposition dreamland where the player has little to no control. This is not open world or player empowering. I personally hate these gimmicks, but accept them as the necessary crutch of modern game designer. But FFS, they happen in this game so often that I actually avoid storyline advancing missions so I don't have to deal with them.
I realize that the horse has pretty much left the barn on Far Cry 5, but please don't do this in future games.
How simple it would be... to have a great game.
Just think how easy it would be to have a truely great game... by only leaving all the crap bullsh$t foreced gameplay out! Wow! I mean it is unimaginable... You have a truly great game... but you have to ruin it with a bunch of crap that nobody wants to play...