I like to run solo in the DZ, usually avoiding teams of Rogues unless I've got friend on or am rogue already myself. But I was thinking that a new event/mechanic involving Hunters that could spice things up and make things more challenging for Rogues and easier on noobs not looking to get ganked in the DZ.
So the basic concept is two fold. First, Hunters will spawn at a certain point in time to "hunt" Rogue agents. These Hunters will only target Rogue agents, and will be more likely to spawn and hunt groups of Rogues than a singular agent. When Hunters have spawned a notification will alert the Rogues. This mechanic will be based on the resistance/opposition that Rogue player is facing in terms of non-rogues actively fighting them, so if the server is full of people actively fighting Rogues then no Hunters will spawn. However, when a Manhunt is activated a set of Hunters will automatically spawn at the Manhunt point, and actively try and Hunt down the Manhunt triggered agents.
These Manhunt Hunters will have all the abilities of regular Hunters will increased health and non-regenerating armor. Things should be more challenging for players who reached Manhunt status.
The second concept involving the Hunters is a mini event similar to Contamination Events. In this instance Hunters will spawn in groups and roam the above ground portions of the DZ actively hunting ALL agents. Groups will be marked on the map and will hunt down the closet agents (prioritizing parties) available to them. These are just normal Hunters.


