Trials Garage #6: Favorite Things about Trials
Hello Riders,
For the end of the year and heading into the Holidays, we wanted to take a positive route and review the items that make Trials a favorite for all of us. We are all fans of the game, though we don’t all necessarily love the same things. We would like to open this thread for you all to share what you enjoy most about the game, what you’ve gained or learned, really anything that has made the game important in your life. This can include anything from the early browser games up to our most current titles!
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Members from our team also wanted to join in on the conversation. Take a look below at what makes the Trials games so special to some of the Redlynx crew:
“Trials is one of a few games where failure can create a positive experience for both players and viewers. If the game can make me laugh my *** off after failing to perform a jump for the 100th time, I’m more than willing to try the hundred and first!”
-Volodymyr Gerasimov, Game Designer
“One of my most memorable aspects of the Trials series was when I was trying to build a proof of concept of the SPHERE Skill Game in early Trials Evolution builds, back in 2010 or 2011. Back then, only the bike and rider could be the player character and nothing else. This meant that the game camera and physics activation area were coded to only follow the rider, so in order to keep the player controlled metal ball in range, I had to have the rider hidden under the platforms keeping him in range as the ball rolled along, smashing him into various walls to keep him on track. Naturally, it was horrible and broke in all kinds of ways! After some pleading with the coders, we soon got new tools that allowed the level team to choose any object they wished to be the player character and soon had the SPHERE prototype working as intended, with simple first person shooters, airplane simulators and car games prototyped soon after. This opened up the Trials Evolution editor from being a mere Trials track editor, to a game editor where talented creators could build almost anything they could imagine!”
-Lee Rowland, Expert Level Designer
“Grinding very hard tracks or obstacles over and over again and then finally making it. A true feeling of accomplishment.”
-Mikko Katara, Marketing Director
“Well its Trials on a computer! so that is f*****g awesome as I would be a menace to society if I was riding a real bike in real life. Trials has an unbelievable friendly community that are more than helpful in all aspects of the game. I have met so many good people through Trials via Xbox from young to old (This game has no age restrictions) I have also been lucky enough to have worked with so many talented people from the community and not to forget the super talented Redlynx team who are an amazing team to be part of and work with. No mustard on my bike!!”
-Martin King aka murderbysound, Level Designer
“From the Evo Editor Tutorials to Fusion’s Editor & UGC streams I think many people in the community know me as an editor guy. The editor in Trials HD was the thing for me that turned a fun little motorcycle game into a full blown obsession. It’s been almost a decade now and I still can’t go more than a few weeks without booting up Trials to mess around in the editor. The freedom it provides to create almost anything you can dream is incredible and the creative community’s ability to continue to come up with new ideas and jaw dropping creations is inspiring.”
-John Lloyd aka Shogun, Community Developer
“For me Trials feels like a game between a 'mobile' session length with AAA quality. It's very easy to boot up and there is a ton of content and activities. You can approach it as a racing, skill, puzzle or party game. Everyone can find something for themselves in it.
Creativity aspect of the game is just hilarious - watching some tracks made by RedLynx is great, but reviewing some user-created tracks and game modes is just over the top.
You can do whatever you want in this game — and this is just great to relax and have fun.”
-Ostap Dovbush, Game Designer
“I like the way I hate this game. Trying to overcome obstacles again and again and knowing that I am not even somehow close to the ninjas.”
-Alex Shvyrlo, Associate Producer
At this point in the article we would usually promote our monthly podcast. However this month with the team very busy trying to wrap up their work before spending a little quality time with friends and family for the holidays we had trouble getting schedules to match up to do the recording. There will be no Trials Garage Radio podcast this month but we hope to return next month with a bigger, longer podcast covering both December & January topics to kick off 2018 with a bang!
As always, in addition to your comments below we always appreciate you taking a few moments to fill out our survey. It’s a real shorty this month and shouldn’t take you more than a minute or two.
Thank you all for a wonderful year! Our next Trials Garage article will come in the New Year and will take the opposite approach as we discuss those items that are not so loved by the community and the things you feel need the most improvement.
We hope you all have a great holiday and wish the best for the new year. See you in 2018.
-Trials Community Team