the "death rooms" are a bit to theatrical.
hello folks.
so we are all familiar with the famous "death rooms/grey rooms" after you kill a target.
they have been in every game (exept unity which played a flashback instead) and have gotten a mixed reputation from the fanbase.
now i always kinda liked them since they where understandable and simple.
with origins though... now i must note that i have only played up to mid "sequence" 2 (let's call them that for easy refference) so it could be that my "rant" becomes useless.
however for every major death in the prologue,and the alexandria sequence the "death room" just seem to out of place.
for instance we get to kill a target in the prologue and have to confirm his death (it's obvious that he is dead).
so we then enter that room we all know,and all of the sudden the guy is in perfect condition (not something the targets where in previous games) and we end up killing him AGAIN with the apple.
in the alexandria part when you kill that elite guard looking for aya,we end in that room again ofcourse as always,but again he seems perfectly fine and then just crumbles in to partial dust when bayek touches him with a feather. oh and they where 4 other men in that room aswell.
it all seems a bit to theatrical imo. the rooms have been here all the time but never this "in your face".
it is a bit off putting from the whole assassination process in this game.
feel free to correct me if i'm looking at it the wrong way (wouldn't surprise me :p )