Here are the changes to be implemented with the September 22nd maintenance.
- Fixed certain bugs that were causing multiple issues with Loadouts.
/ The Division Team
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Here are the changes to be implemented with the September 22nd maintenance.
- Fixed certain bugs that were causing multiple issues with Loadouts.
/ The Division Team
really congratz!!!!
quick move and i hope it is fixed without several nu bugs.
dont give up guys.
or u will be slaughtered by toxic people!!!!!
:)
As one of the people affected by this bug I can only say thanks for this quick response to fixing the issue ;)
What were fixed?
thats the was its meant to be when actin so fast against a glitch that has to be fixed as fast as possible. thats a good move from the team.congrats. if it only was that fast in the past refering to the vsync issue :)
You have no idea how happy this makes me. As someone who constantly changes loadout (multiple variations of gearset) having it bug out on me was really irritating.
What were the loadouts doing?
While you are at it...
Please add 20 more Loadouts slots.
a very interesting
New approach, so later it won't look bad if same bugs are still present.
I used to have a coworker who would give status reports like, "Refactored the codebase to resolve various issues related to the functionality of the user interface, and improve the overall presentation of relevant data." It was significantly vague enough to make most people believe actual work was done.
It turned out that he just added a line break to move down some text.
Wtf
issues with Loadouts.
LOLOLOLOL RLY!?!?! thats the issue ...... my god how about fixing something worth a dam like the reload bug with heal /reload forcing ppl to have to reload 2-3 times even tho there mags full??? or wait maybe the issue with shotgun npc sniping still ,??? OR wait how about the uselessness of taking cover??? or wait maybe fix NPC's accuracy ??? oh wait .... lets fix loadouts... cus thats important
OH WAIT maybe fix strikers set drop off stack out of combat ???? oh wait MAYBE FKIN ADD IN STRIKERS CLASSIFIED LIKE YOU WERE SUPPOSED TO A MONTH AGO !?!?
lmao... This is the kind of 'stuff' (change logs like this that is) that makes me glad I retired earlier this year; Feb. 2017.
One thing I have never been able to get my head around with this game is why they keep creating a static number of 'slots' for 'things'. It would have made so much more sense imho if they would have just implemented load-outs so that we created one, named it and saved it. Then the job is done forever. If they wanted to put a hard cap on the number of load-outs we have then do that, but don't do it by creating a static list of names. Don't get me wrong; I really like having load-outs as it does save time. It just seems like the way it was implemented was done by a junior developer. Above all else, I don't mean any of this in a mean spirited way.
Striker wasn't supposed to be added a month ago. It was made VERY clear that there would be 3 classified gear sets per Global Event, and that the first three would be Final Measure, Lone Star, and Deadeye. Striker, Sentry, and Reclaimer are coming with Assault. This was common knowledge, at least, as far back as July.
Relax, guy. Acting like a spoiled child isn't gonna get anything accomplished. How fast did you make gear set items, new content, etc. for the thousands of people playing the game you developed? Were you able to work on that *and* fix the bugs your player base was complaining about?
Oh, wait. You aren't a developer. So, you don't even have the slightest clue as to just how difficult their job is. As complex as coding has gotten in the last 10 years, its amazing that studios are even able to keep up, at all.
I'm not asking you to be happy. Be angry if you want. That's perfectly fine, as you're entitled to your grievances. But, at least act like a respectful human being to the people who are working very hard to give you FREE content in an effort to satisfy their community. There's stuff I'm not happy with, either. But, you don't see me being an ******* on forums and/or social media.
Arrange now the 100% disk usage error, and those ridiculous crashes.
i m facing too much lags from 26 sept plz fix ut i think its server problem before 26 sept game running too smooth
This would explain why the usual RPM cheesers weren't able to place very high on the board this weekend. Take away the unfair advantage and they hardly placed above the bottom 4 on a team.