So then everyone should be able to break game mechanics
Quote:
Originally Posted by
Existentialmeme
Most people on here complains about Centurion in 4v4 and not 1v1......
The punch landing through revenge alone is a call for adjustment. Activating revenge is a game mechanic and no one class should be able to break that kind of mechanic as it's used to fight when odds are > 1v1. This sort of an adjustment is also geared toward 4v4 and not 1v1 as revenge is a bit harder to get in 1v1. If centurion isn't broken then everyone should be able to hit through the activation of revenge. Lawbringer shouldn't be able to do it either. Or everyone should be able to do it, this isn't a class specific mechanic that is detailed out in the characters moveset, so it shouldn't be a thing.
Yes, centurions need to be adjusted down to scale out the pin lock that players face right now in 4v4. And as Roman has stated, the adjustment is only being applied when there are more than one centurion in a match to keep people from blatantly exploiting the game and ruining other people's experience. If it were me they would have had their charged heavy stamina cost adjusted as well to apply max charge stamina penalty on feint just like every other class. As it stands the centurion can feint their charged heavy 16 times which is close to three times higher than any other character in the game, the most being 6 from berserker. This gives the centurion a very clear advantage when it comes to mind game tactics, baiting out mistakes, and punishing their opponent unreasonably hard given then have other tools to force offense such as their true unblockables (kick) and their variable timings which only a handful of classes has (warden SB, Valkyrie shield bash, shinobi charged heavy, and conqueror flail and shield bash come to mind) this makes the class unnecessarily strong in 4v4 and compounds with every additional centurion that is on the same team. 1v1 he's has a lot of tools and they aren't touching those, just 4v4 to stop the ganking madness.
Response to centurion jab logic
Quote:
Originally Posted by
Antonioj26
Similar attacks to the jab (headbutt, shield bash, shove, etc.) go through revenge activation, why should it be any different for cent? His charged heavy should be parried but his jab shouldn't react any different than the other attacks I listed above.
And as I had stated in the original post, none of these should beat revenge. Revenge states that attacks are auto parried on activation. It doesn't state "only light and heavy attacks are parried" the guardbreak button is being utilized as an attack in all of those scenarios. Shoulder bash, shield bash, jab, kick, it doesn't matter. Here's a better comparison, why is it that a Valkyrie sweep, a Kensei top heavy unblockable, raider unblockable, and shugoki unblockable all get auto parried and they get knocked down? Because, they are attacks and should be by the words stated within the game as to what revenge does. Either make all unblockables go through revenge and essentially get rid of the mechanic, or do what it says it should do and parry the attacks regardless of if the attack is thrown with the light, heavy or guardbreak button because as it stands the words in every characters hero specific traits is blatantly false and when faced with a two on one situation when someone hits it and should feel like they get a second to breathe, they aren't plowed into the ground by an attack that they believed should not have hit them.