What improvements in 3D graphics can we expect in Far Cry 5?
I really appreciate the Ubisoft graphic artists. Those people are geniuses. How they can cram so much beauty and seamless, non-repetitive realism into the terrain, scenery and animation, yet still manage to make the games so fluid? It's beyond my understanding.
As examples, I noticed in going from Far Cry 3 to FC4, and then to Ghost Recon Wild Lands the level-of-detail transitions in objects and textures got progressively more subtle to the point where there is hardly any "popping" of the LOD's in Ghost Recon. Similarly, fine details such as small rocks, bumps and hollows in the ground seemed to improve from pseudo-3D texture effects (produced by normal maps) in FC3 to actual 3D at the scale of pebbles in Ghost Recon. How on earth is it possible to render so many polygons without slowing the game to a slideshow?
I suppose most gamers are more concerned with story line, gameplay or character development and take the graphics for granted, but I would dearly love to know how Ubisoft manage to pull off this magic, even it's just a general description of the techniques they use. I realise they are probably closely-guarded secrets, but it doesn't hurt to ask.
And I wonder how much further they've pushed things in Far Cry 5? Without knowing the 'how', it would still be nice to know 'what' to look forward to.
:o