But FC isn't a survival game, not like RUST or the forest type survival game anyway. I believe a better way to incentivize exploration is to reward the player for doing it, not to withhold things to make them do it. The towers mechanic is annoying at this point, I don't think there is anyone out there who picks up an Ubisoft game and proclaims "I can't wait to climb a tower/ hack the circuit breaker/ whatever, to unlock the map" but they just need to find a new way of doing it. I don't think the tower mechanic de-incentivized exploration, they just put question marks on the map, you still had to go there to find what it was...
They should just a) put more interesting / useful things at these points of interest & b) have fewer instances of doing whatever system they implement to unlock the map, to the point where maybe doing them all doesn't even reveal everything... they should also make it so that if you forego doing whatever map unlocking system they have, that you can just "clear the fog" by exploration.... Really thats the best way to do it , I think, is just have multiple ways of unlocking map data....
With more & more mounting evidence that the game is actually modern day, what about a combination of our ideas (mine is back in this thread somewhere). What if when you deactivate the EMP device from my idea, rather than that revealing all the content in the area, it simply revealed the topography, but you still had to physically get near/ view through binos/ spyglass or barter for the info such as in your suggestion to actually see the various activities/ POIs.... And, the phone's map could be accessed in real time & held in your hand as you move around just like in FC2, and instead of swapping to smaller maps, when you zoom it just shows the player character's fingers do the pinch to zoom in, that way it's just like bringing back the physical map but in a modern context....


