Red Storm look at this fix list, look at it
There is no playstyle bigotry here. I do not look down on gankers, carebears, solo players or opportunists. Here you are all equally worthless.
Friendly Fire
should be enabled everywhere,
- PvE: dying there should have some negative consequences
- DZ: would improve a lot PvP fights, less clusterf UK situation
Manhunts
- should be events visible from every distance
Rogues
- deserve unique rewards (cosmetic/gear/guns) if they are sistematically able to survive manhunts
Rogue Hunters
- deserve unique rewards (cosmetic/gear/guns) if they are sistematically able to kill rogues
DZ rank
- 4 characters sharing the same DZ rank, no more exploits like kill my worthless alt to boost yours stats.
DZ loot
- everything should be available in the DZ, PvE can't have better loot than the DZ
DZ difficulty
- DZ is a team activity not a single player area, NPCs need their toughness back
Banshee
a set that helps to survive DZ if you want to farm NPCs not PvP with no risks.
- no XP loss was a mistake (makes DZ rank worthless)
- so much damage output was a mistake (defensive set)
- buffs armor while not shooting or using an offensive skill
Alpha Bridge
miserable situation thanks to Uncomplicated but AB is OP anyway.
- remove it from the game. it just adds a huge amout of damage not an ability
now ammo are not even scarce anymore.
Revive
- reviving should cost a medikit (everywhere)
- downed players should have a lot less toughness, reviving can't be faster than reloading an AR and try to finish that player with a 400k dps
- headshot kills with bolt actions should be final (no revive available)
Signature skills
Tactical Link so OP it's broken
Recovery Link so OP it's broken
Survivor Link completety useless
Signatures shouldn't be a press a button to win, but press a button to survive or press a button to obtain something
- Tactical Link regenerates skill power
- Recovery Link regenerates medikits
- Survivor Link buffs armor but you can't shoot, run Forrest!
Talent Requirements
- lowering them listening to some players was a bad idea, if I invest in firepower for example I should have advantages cosidering how bad firepower scales
Famas
- a 2nd version (same 3d model and different color to reduce to zero the extra work) without Uncomplicated and LVOA-C stats or buff its damage cause controlling that recoil in not worth it (PvP)
Seeker mines
- they travel through objects, wtf?
- the scrambler pulse should be able to protect from them
Consumables
- possibility to assign a consumable to the D-pad up arrow (like for grenades) I never use consumables cause the inventory is impratical
Suppressors
best bonus (+HS damage) and lowered threat just cause someone wanted to use them?
- a muzzle with no threat attibutes needs the +HS bonus instead
Named items
playing hundreds of times the same boring activity to obtain an items with bad stats?
- named items need fixed stats, so if a player likes a piece so much he will accept the boring farming
their presence in field caches is not necessary
Underground
- Heroic should come back, robbing from an extra paid content was a bad move
PvE difficulty
- a modifier that lets NPCs ignore part of our armor cause PvE is too easy
PvE bosses tour
- obtaining at least 40 256 items from a 30 minutes no effort 14 PvE bosses tour is simply ridiculous
- red mobs shouldn't drop 256 gear but phoenix credits
- phoenix credits shouldn't be contained in vendor caches that should disappear too