Supply and Demand (DARK ZONE)
Many factors in this game make going rogue extremely difficult, the main one is the fact that once you go rogue it is you against the whole server. There is a huge demand on killing rogues. People want to boost their stats. There are scenarios where literally the whole server was chasing an accidental rogue for more than 10 minutes. The demand is that high and the supply is that low. What worries me is that the problem will worsen once leader boards hit the checkpoints. Everyone wants to be on that leader board. New mechanics need to be implemented so becoming rogue is more lenient. This will create a balance between the supply and demand. Most people are too scared to PVP and I don't blame them, it is not easy. One of the new rules that could be added to the rogue mechanics is once you hit manhunt your timer keeps running. This will encourage people to engage more in shorter fun PVP sessions. Manhunts will actually stop or hold a position and fight. Not just run away to get rid of the timer. Running away decreases the amount of PVP encounters and make the game very boring. What do you guys think? I am sure there are many ideas that could improve the PVP in this game, we need to make it more enjoyable more lenient so more people PVP and be able to supply this ridiculous high demand that is increasing day after day.