Originally Posted by
S3anS3an
In all honesty I think this is a better way to handle the rogue mechanic in year 2 and will be more Tom Clancy-ish.
Im a big Mortal Kombat X player and they have a faction system. You pick a group and you have objectives that gain your group points.
Year 2
1. You pick either 2nd Wave (The Division with Base of Operations is the Post Office same as before) or 1st Wave (Rouges with Base of Operations in the Underground within The Dark Zone.)
2. The entire map is Multiplayer unlease you turn the mode off (turning it off stops your ability to contribute to your faction or gain access to faction specific perks.)
3. Division Agents control the LZ and Rogues control the DZ. and increase the server limit for the entire map.
4. There are weekly/Daily assignments that add points to your specific faction...however they have to be done in the other factions controlled area. Division has to go inside the DZ and Rogues go inside the LZ. Other things contribute to the point system like enemy kills, etc
5. Example of a mission is to "Go to this area and extract antivirals or intel" A successful extract gives faction points.
6. All enemy agents are alerted when an extraction is in progress but the timer is shorter than a usual extraction becuase the entire enemy group will coverge on you to stop your progress.
7. You can leave your group and switch sides at anytime however there is a 12 hour in game cooldown where you have no faction perks, and cant collect any faction rewards.
8. Agents can tag any agents seen in the field to see if they are apart of the opposing group. If the tag is successful than the tagged agent and group go on manhunt.
Again I would like to say all this is optional and can be turned on or off at either base of operations.
Just a thoughy to add some spice to the game.