Hey Tom,
Here's a fix that should get rid of the gaps between each block. There are two new toolcards, highlighted in pink.
Link: https://docs.google.com/drawings/d/1...it?usp=sharing
The reason there was a gap was because each block reset at a different speed, and the differences between those speeds offset the block with each reset. This new method should reset based on the current position past the ending dummy object, so it should never form the gaps.
As for the Vector Normalize I could try to make a video about it eventually, but I doubt that I will have much free time in the coming months. There are some great math websites out there that explain it far better than I probably could. Don't worry if you don't get it the first time, Vector Math isn't taught until Calculus III; it's not a very easy subject.
Some examples where you might use Normalize include ray casting (like firing a bullet in my zombie maps), finding angles between objects, path-finding around objects, and resetting rotation matrices if values have been removed. If you want to know more about any of those topics I'd be happy to explain some more.
Hope this could help! I look forward to the map that conveyor belt might be in ;)
Best Regards,
PneumaticBog484

