What is up with the High Percentage numbers?
So I was thinking. Why are the percentage numbers so high in this game. Example 25% crit hit chance. Or 160% headshot damage or 30% change to burn. Etc. I don't get how Devs can think these high numbers are ok. These are what seriously give a huge gap and swing between weapons and everything in the game. If the where jut normal numbers like in most RPGs like 3-5% with maybe some mods giving +2%. Then it would level the playing field and balance things all around. The problem with balancing PVP and items is that huge gap created by these huge percent numbers. They need to make the boosts of certain things smaller then 10%. What are you thoughts? I personally see in other games smaller numbers. Is it just me?