https://www.pastemagazine.com/articl...take-game.html
We've all seen the same thing said in the forums here by certain people when defending the DZ or some other aspect of the game. Care to discuss?
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https://www.pastemagazine.com/articl...take-game.html
We've all seen the same thing said in the forums here by certain people when defending the DZ or some other aspect of the game. Care to discuss?
The article is spot on. The "git gud" mentality is one of the most toxic, and ignorant in any arena. The mentality is the opposite of "community." Where communities what to foster an environment whereby everyone has the opportunity to enjoy themselves and improve, the "git gud" agenda is to make sure people are miserable, and leave.
Why people belong to the latter group is beyond me. I just wish those folks would wise up and realize that having more people to play with is a good thing. Conversely, I also wish they'd all tie from the world's worst toothache.
you dont have to be good at the game to comment on pros/cons, flaws, etc.
but.
if your criticism of the game is an issue of you not being able to play the game (as designed) very well, then the question is:
A) does the game have some inherent flaws or problems that prevent anyone from enjoying it
or
B) does the criticizer lack the necessary skill or experience in the game to play as intended, and needs to do X (gear up, practice, learn strategies, etc.) to play
Souls series or Witcher are obvious examples where gear + experience can go a long way towards success, even if you dont have twitch skills. Q3 or CSGO on the other end of the spectrum where twitch skills and map knowledge are much more important.
In Division, you can be successful with "slow" skills (a good build, a god roll gun, the right loadout for your activity) and "fast" (twitch) skills can make up for a lot of these gaps, especially in PVP.
but.
some of the criticisms of the game are from people who dont take the time to learn the slow skills or haven't had the gear-luck to get some of the OP gear/rolls.
and some of the rogue-****s in DZ have min-maxed their slow skills (optimal build) plus they have twitch skills.
Weak Twitch Skills Strong Twitch Skills Weak Build (soft skills) Gankees PVP strong, weak against strong builds/teams Strong Build (soft skills) PVE Strong, ok in PVP Gankers
The Get good mentality is in every game you play, from World of Warcraft to Minecraft. If you know more then someone else and they say something isn't working properly; that person should "Git gud".
It's almost irrelevant in 99% of cases though because of one thing: No two people play a game the exact same way. Someone might enjoy farming the DZ, and someone might enjoy running PVE content. So they would have clashing opinions on the game and one of them is going to tell the other one to "get good."... Most of the time it's a person that is "good" at pvp thinks the PVE players opinion is garbage of the game because they don't play it the way the other person is.
It's all ridiculous and causes people to leave games all together or avoid entire parts of the game because they think they'll never "get good" at the game period. You can't really do anything about it though. Gamers are some of the most hate driven people in the world. They are competitive, and have issues dealing with basic human interaction or losing. Most gamers have been playing games for years and years. They have lost the ability to empathize with people and they could care less about your fun or if you're doing well at something. So they attack each other but it ultimately makes them feel better about themselves where they seriously lack in life is self esteem.
it's tough b/c a game should be tuned for some skill and expertise, but ideally provide a progression curve that keeps the game fun.
some of the DZ tiers based on level and gear score are problems b/c they can be manipulated, and make for an inconsistent (read: shyte) experience,
but if you make too many bins, you end up with bad matchmaking
The other part of the equation that falls on the developers of games is called Humane Game Design.
HGD primary goal is to make games so people have fun, aren't punished if they take a break form the game (for a minute, or a few months) and doesn't treat the player like a cash machine (DLC) and instead an actual human being with wants, needs and desires inside and outside the game.
The Division is not HGD.
This is why many people left it even if they didn't know why, the ganking and griefing in the DZ, aside.
All MMOs require a grind and time to remain geared up, but what The Division did and is still doing to a large degree is it automatically assume players... of all skill levels... Have 8-10 hours a day to grind to get one, or two new pieces of gear, or weapons to raise their GS. This is why TD is not a humane game and why players feel very disconnected from it. Especially in the DZ where lower level players are used as human farming material for higher geared players. All of these mechanic and subconscious elements add up and this is one reason why many will never come back, let alone left because there was no real end-game content.
As stated, this is relevant to the article because a non-humane game design game like TD breeds the whole "get gud" mentality and is even rewards it by the developers in the DZ.
I've lost my fedora.
But the first comment on the article pretty much describes the reality of this subject:
Nobody owes you a game that can be played with your eyes closed and your feet on the keyboard and mouse.Quote:
This article highlights what's wrong with gaming journalism where the journalist is hardly a gamer. The Polygon gameplay was atrocious and made the game look clunky and horrible, which is completely wrong unto how it actually feels.
I bet you believe aiming is a social construct and must be torn down for the sake of equality. You believe people's merits should not be respected it it gets in the way of fun for others. IN A GAME LIKE DOOM WHICH IS HEAVILY SKILL BASED.
It doesn't even need saying that you don't have to be good at video games to have fun in them, what it does say is that if you're inept at playing a game you have no right to judge it or showcase it in a way that makes it unfaithful to the product.
Everyone has the right to play games, but if they lose they shouldn't blame the game for their own faults unless truly warranted. Polygon showcased gameplay footage in a bad light because of the player's ineptitude with the medium. I would not hire a carpenter to teach a science class. For the same reason I would not hire a person with minimal to non-existent game experience to showcase gameplay for something they're unsuited for.
Getting better at the game is part of the experience of playing a game. You may insist that it's not fair ritual to put a person through. Games have functional rules that you have to adapt to play well.
The DZ has different rules, and everyone is up in arms about griefers and gankers because somehow apparently they are owed leniency for whatever reason. Adapt to the rules. There is nothing elitist about this and the Git Gud crowd seriously only spouts it just to get a reaction from the leftist crowd who insist they must be allowed to play the game at their own skill level without ever being pressured to play the game better...
They lose, take it for granted, and blame the system.
:rolleyes:
You treat this game like a job by default, and then complain that it takes a long time to be 'successful' at.
Don't get bogged down by gearscore.
1) it's a bad metric
2) It doesn't demonstrate anything and is easy to falsify.
The git gud crowd is being a *****. Ok? I need you do do something for me. Explain to me how to play the game better when you're outgeared by your opponent. Your opponent outnumbers you 4:1 or 4:2. Maybe even 8:1 or 8:2. How do you git gud when you join a team of people you don't know in real life so you're not 4:1 or 8:1..and then they kick you from the party, and THEY kill you? How do you git gud when your assailants only ever attack from behind with their superior builds and numbers, with their specials all popped and you're dead before you can count to 1?
The single biggest problem is the crowd of people telling others to get better, when a specific avenue to do so doesn't exist. You keep telling people what they need to do, without providing any framework for getting there. "You suck on your own. So, you must get better on your own. That's all I've got for you." The community aspect of this game...is nonexistent. I've never seen that in a game. Even the community provided for players of the game, is an anti-community. Everyone's gone rogue...even on the forums. It's not about how to improve everyone's abilities at the game...it's about "**** you scrub. This is my game. Git gud." I've seldom across my life time witnessed less empathy and less understanding in anything than I have with this one game. It really is a remarkable experience, because it really shows you just how little many people care about anyone but themselves. Instead of everyone enjoying the game, it's a portion of the crowd ensuring that the rest dont' have fun...and having their own fun by doing it. It's crazy.
.
Git gud just means "put in work". People complain they cant have the best gear yet they dont want to put in the work for it. People get beat by better players and cry instead of putting in work to get better.
People now a days dont want a challenge they just want a cakewalk. Its time for all of us to bow our heads and pray to God to Git Gud. Its the only way