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Thanks for the feedback. I haven't played on Survivor Mode yet, just finished my first playthrough in regular mode. I enjoyed reading your feedback as a lot of it resonated with thoughts I already had about my next playthrough on Survivor mode...I most definitely will not play it on true permadeath mode and the reason is even playing in regular mode, there were 3 or 4 times during the game where I allegedly "died" which were just BS. And I completely agree with your assessment on the animals. I read through the release notes regarding Survivor Mode and it sounds like the make the animals even less powerful when they're on your side which seems to make things very unbalanced. It takes every weapon you have, while constantly healing yourself, to acquire an animal like the BloodFang Sabretooth, but in an actual combat situation once it's tamed, he'll die like he's a housecat walking with you rather than a beastmode Sabretooth Tiger. So yeah I'll definitely stick to the second chance mode. :) Thanks for the feedback.
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It was amazing
I finished it yesterday. Buy it's very hard to survive. but this was awesome.
i finished it on my 16th try within 6 months. i am very happy because earned 270 uplay point on finish.
Thanks to UBISOFT for make this action.
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Maybe a bit late but better late then never.. :p
Here it is!!
https://preview.ibb.co/e9JPaT/epic.jpg
This is my 6th attempt and finally i did it.... 11+hours and only main and supporting missions, i think i'm around 50% done...
And nice 260 UPlay points, well thanks Ubisoft.
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This game is riddled with bugs as stupidly designed mechanics, putting a permadeath mode in such a rushed in everyways game looks like the best idea of a 3 and half moronic marketing kid.
Gratz to you for having had the patience anyway.
- AI sucks, tamed beasts disappear for good sometimes for no reason.
- Tracking hurt animals sucks : frequently the blood goes one way yet the body is at the opposite
- Detection sucks, especially humans one : either they are blind or they spot you from miles away.
- Why outcamp wenjas are attacking me and/or my beast sometimes ?
- Hit detection sucks so bad I've stopped trying melee fighting or if necessary I run off and then charge back when the enemy (human) is charging me again. Also why no dodge (the slide is so ridiculous since you end up crouched which totally breaks your speed) or block, I wonder ?
Not to mention the game suffers from prehistoric inaccuracy at best if not plain lack of knowledge : smilodons were way smaller than the huge beast which is in your game. Humans by that time were 6 feet tall on average and as fast as Usain Bolt according to recent studies... Hence they could totally run away from small predators like wolves, dholes and the such, probably even cave lions as saber-tooth tigers. Also there's quite a lack of prehistoric extinct species like : Arctotherium angustidens (biggest bear known so far) as a boss or horse species, not to mention plants which does look quite recent... Bytheway cave bears were huge animals (now extinct) way bigger (1.5x 2x ?) than the bears in the game, but were eating mostly vegetables actually... They could have been implemented as a dreadnought encounter in or near caves though. Dogs could have be in as pets, but way small than wild wolves though, something like dholes maybe, at least in some stronghold to raise the alarm.
AI should have been made better : dogs should have been able to cripple to catch the player, since they do it in reality and cats should have been able to ambush to attack by surprise, like guess what : they do in reality too.
Also there could have been natural disaster like wildfire (considering how many morons playing with fires or just due to thunder) rainy days leading to flooding as landslide, rock falls near cliffs and blizzards in the north.
Quite disappointing game (considering the yet good and original main idea) in so many technical ways I'm relieved I bought it for a handful coins : even then it's barely worth it, ambiance is correct though but it becomes rapidly too frustrating (in expert at least) to face stupid bugs leading to death, thus boring by lack of polishing as so many flaws in so many design aspects.
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I came to the forum to make a post and find one from 3 years ago which says pretty much what I was going to.
Having never played a Far Cry game before I played through the game on normal at first. It was mostly enjoyable, other than the problems that have already been mentioned in this thread.
Then I decided to play on Survivor mode...
I'm crouched, watching Udam across the river where I need to get the green leaves for Sayla. I suddenly get hit in the back and spin around in time to see a dhole bite me again. I'm dead. Seriously? You can usually hear dholes from a fair distance, they never shut up. This one must have stealth mode.
Anyway, I get the leaves and walk (never running) back. Near the cave I get hit by an arrow and duck behind a tree to heal. An Udam runs around it and I kill him. His friend with the bow is out there somewhere, but no matter how much I peek out of cover I cannot find him, even though I can see where the arrows are coming from. Eventually I run out and toward where the arrows are coming from and a second before I die to an arrow I see him pop into existence in an open area directly in front of me. Apparently Takkar needs glasses...
Later, I'm about to shoot at an eagle flying directly above me, and it vanishes before my eyes.
Later still, I tame the white wolf and head back to see Tensay. One moment the wolf is walking next to me, the next he's gone. The Beast page says he's dead. I can only assume he ran off to a cliff somewhere nearby and threw himself off it. Just my luck to tame a suicidally depressed wolf.
Oh and btw, the wolf growls to warn you of nearby danger? How close exactly is nearby? Just like (most) dholes it never stops growling!
Other than those problems (and getting lost in caves all the time, which I guess is not the games fault but more my bad direction sense) I really enjoyed FCP. It could have been one of the most amazing games ever, but there is so much putting me off playing it again, and definately not with permadeath on.
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Thanks for the feedback, these posts were interesting to read. Primal was the first FC game I played on Normal, previous FC games have been on Hard difficulty. I decided Normal this time as I wanted to see the game as the developers intended. I noticed that the A.I. during stealth is quite dumb so will be sticking with Hard in the future. I also noticed that it's virtually impossible to die from enemy inflicted wounds and that most deaths will be self inflicted due to some mechanical wonkiness. This in turn would make permadeath a nightmare to get through, giving the feeling that each death is always unfair. Primal isn't polished enough to accommodate permadeath on any difficulty. It's too easy to die from silly things like a mechanic not working as intended. For instance, plummeting to your death because for whatever reason the game has decided midway through grappling that actually, no. I'd imagine it's enjoyable on the highest difficulty mode where you get to feel like a true hunter, and I'd imagine stealth would be more rewarding too but permadeath would turn flaws that are easy to ignore/forgive into something that's literally game breaking.