Rogue Timer Fix Suggestion
Please change the way the rogue timer is currently set up. Currently, if you become rogue, you are chased by the whole map and have no option but to run for your life and hope to stay away from people until the timer is up. With the current set up, you don't really have an option to fight back without going up in dz rogue levels and increasing your punishment if you die from defending yourself against the whole map. I dont mind having to fight back against rogue hunters, I actually find it fun when I am prepared. This becomes a nuisance when you are playing with randoms and someone decides to go rogue and the whole team goes rogue, then you have no choice but to fight back until your rogue status is higher, increasing the amount of xp and funds you lose. Please take into consideration the following:
1. Allow for the timer to continue to run while you are engaged in combat, but include a 5 second buffer period between the time that someone is shooting you while you are rogue and when your rogue status expires.
2. Only allow your rogue level to increase if you initiate combat with another player. If another player who is not rogue engages you and you kill them, the rogue level should not increase.
3. Rogue players should not be allowed to extract while rogue. This will stop people from being able to just kill users trying to extract and just instantly put their items on the extraction rope. A division extraction helicopter would realistically be against assisting rogues in this matter anyway.