The Divisions loot problem
So if I roll two pieces of gear, on one I get the bare minimum that can be rolled, and on the other I get the highest possible stats.
Those 2 items have the same GS, however, one is far Superior to the other. No developer/producer sees the problem?
To fix this, you need to create a formula that assigns a value to stats and calculates the GS of the item. For those that played WoW, Remember GearScore was a player made Add-on, not something provided by Blizzard. In the division, we have an RNG system with a Set/Tier Mandated Gear Score system, it cant work, it doesn't work, and that's why players are unhappy.
The above is the reason the loot system is broken.