Survival Mode - Thoughts and Ideas
Smarkaka!
My name is RogueSurvivor, and I am new to this forum. Actually this is my first post ever, and I'm very excited to be a part of the Far Cry Primal Forum! I've been an avid fan of this game even before its release and have been vigorously playing through the game ever since I purchased it.
The purpose of this thread is to compose a list of relevant, easy-to-read requests for a future update to Survival Mode, should Ubisoft and the Far Cry Primal Development Team ever browse this thread and take notes.
I have been eagerly awaiting Survival Mode and have been playing it ever since it came out. That being said, we have a couple things to say about it, and I really hope the Far Cry Primal Development Team reads this and knows that we love this game so much it's almost immeasurable. I also really want you all to give your honest opinion of the new game mode and offer suggestions for a future update! I will frequently update the page with ideas from all of you! :)
1) Stamina Bar This is an awesome feature, but we feel there is a little unbalance and we'd like to see some additions to the replenishment of stamina and an individual toggle on the interface.
- Drinking replenishes a small amount of stamina (and increases encounters with crocodiles/bitefish)
- Independent enable/disable option in interface or an immersive option that only displays stamina when dangerously low and fully depleted/replenished by food and sleep
2) Club Damage
- Clubs should inflict slightly more damage, and increase enemy knock-back/stun time
3) Healing In Combat
- Quicker eating time during combat./high alert situations
4) Fire Damage Range is Too Sensitive
- Player should have to get closer to fire to get burned (fire damage is too sensitive)
5) Vaulting
- Vaulting action needs improvement, as vaulting does not always work properly
6) Disabling and Skipping
- Option to disable/skip introduction and tutorial upon death/restart of Survival Mode
- Option to completely disable all main objective markers (ON, Smart, and OFF)
- Option to enable/disable waypoint marker separately from world icons (Player can disable all elements of HUD but still create reference points / waypoints)
7) Hunter Vision
- Simplify Hunter Vision to outlining/increasing vibrancy and retain colour/saturation
8) Carrying Capacity
- Reduced upgrade carrying capacity for loot, bair, shards, and throwables
9) Crafting at Campfires
- Crafting should be limited to any campfire / bonfire / claimed outpost to encourage looting enemies
10) Crafting Armor
- Players should be able to craft armor that takes melee / fire damage and increases survival rates (Crafting Armor = 5 Bones + 2 Tortoise Shells + Wooly Rhino Skin + Rare Red Bitefish Skin) or something along these lines
11) Poisoned Weapons
- Players should be able to loot Snake bodies to acquire "Snake Venom", from which they can poison arrows and spears to inflict prolonged damage to tougher enemies (draining health and stamina from enemies after they are attacked) - at this point, there are no uses for Snakes other than harming the player.
12) Dodge Animals!
- Players should have the ability to dodge charging animals - when playing Survival Mode, it is way too easy to die from a charging animal, from which there is no real escape or recovery once knocked down
13) Convert Village Resources
- The player should be able to convert village resources into more relevant and usable items. For example, if there is an abundance of animal skins in the player's cache, the player should have the option to turn the individual skins into animal hide or meat or animal fat.
14) Raids/Attacks on Wenja Village
- If away for long periods of time, the player should return, sleep, and wake up to an attack or raid from an enemy tribe, and Wenja losses should count from the total population. This would encourage the player to return "home" often and would also create a sense of danger for the player's village, as well as offer a source of loot from fallen enemies.
15) Animal Improvements
- Animals do not blow your cover when you are in stealth mode. THIS IS PARAMOUNT. This issue has basically negated the entire purpose of using animals like the Cave Lion and Jaguar for stealth missions...enemies spot them and attack, so it's a death sentence in Survival Mode
- Bears and Sabre Tooth Tigers do almost nothing to fight wild Sabre Tooth Tigers. This can't happen if people are supposed to want to keep playing after this gets them killed
- Petting animation should be disabled / stopped when being attacked
- Animals should not stand directly over bodies, as this prevents looting and prompts the petting action
- Animals should have additional sounds to indicate their health, as there is no way to tell whether or not your beast is going to go down. This often times leaves the player to be overwhelmed by enemies and forces them to search for their beast to revive it which can also lead to a quick death
16) Perks tailored towards Survival Mode (not sure if this is possible or not, but worthy of suggestion)
- Perks tailored to making Survival Mode slightly more survivable (reduced stamina cost, burning spears last longer, recover burning items, better looting on corpses, etc)
Please share your thoughts and ideas on the improvement of Survival Mode :) Should there ever be an update for it in the future, this is one of the places they will look for community feedback! Every opinion counts! If your idea didn't make it to my main list, it's likely because it would require too much time and money for Ubisoft to remedy, or it would cause an imbalance in other, more relevant aspects of game play. No idea is shunned or overlooked arbitrarily. Some of these ideas are wickedly awesome, and I'm so glad we have eager fans on here who want to contribute!