Early impressions of SURVIVOR MODE
Firstly I'd like to say - this IS the only way FC PRIMAL should be played, it's so much better!
Less dense animal and NPC population is great, makes hunting harder and scavenging more meaningful, it also makes encounters more weighty and intimate.
I've never used the owl to help me hunt for dear! Fantastic!
Ubisoft have done well to implement pretty much everything folks asked for in this SURVIVAL MODE.
However, I still think it's a bit generous and too forgiving.
1) STAMINA - When Stamina reaches zero, apart from a load of huffing and panting from Takkar, it's no way punishing enough! Your sprint is slightly slower, and your aim has more sway. But neither of these are as pronounced and impactful as it really should be...
When your stamina reaches zero it should be a disaster, a tense affair where you should become highly vulnerable. As it stands at the moment it's more of an annoyance than something to be carefully mindful of!
I suggest when your stamina reaches 30% you should no longer be able to sprint at all, and your aim should have more sway and your health should start depleting at a reasonable rate (a slow speed, but nonetheless you should feel it's impact!)
2) CRAFTING - I think crafting weapons and arrows is still a bit quick, to be something more considered. I think it could be slowed slightly?
3) REGENERATING HEALTH? Seriously? I'm playing on expert and Survivor mode, and there is still regenerating health? Could we have an option to turn this off ?
** On a side note - curiously I've still noticed NPCs disappearing at times! Which is strange as I thought the less populated world would therefore mean more free memory for the engine and I assumed this would also in turn resolve this issue. But it still remains!! So annoying!
---> I saw a Udam hunter being chased by a bear, and they both just disappeared before me.....?
Be great if this issue could be solved ?
But nonetheless - good job Ubisoft!