Opinion Batari boss fight puzzlingly illogical, annoying and not fun.
Second play through and just finished killing Batari, which gave me no sense of achievement whatsoever after dying several times. Found this fight even more infuriating than I previously recalled. Hitting her to zero effect in expert difficulty maddening whilst taking masses of damage when she hits you.. this not my idea of a good, balanced or sensible game mechanic even at an increased difficulty level. What expert seems to show is just how much of a messed up weapon sponge Batari is.
What went wrong here compared to the rest of the combat in the game?
To me the entire boss setup needs looked at again. The way the weapon damage is messed around here is continuity damaging compared to the established logic from normal battles. I am sorry but to me it just makes little sense that she is so cursed invulnerable to damage early on even when squarely hit and then suddenly keels over from one shot. It just feels wrong and ridiculously random making for an infuriating segment.
Belatedly assuming it is linked to the position of the moon or the death of her flunkies or something. However if that is true and I did not look it up online it seems daft too. As I have argued bedfore she is supposed to be a human being not some goddess or mutated monster. Why would spears and arrows be bouncing off her one moment and then not the next?
Before Primal mostly keeps the magical stuff rightly to drugged up sequences were it belongs. Is it wrong to expect weapons to behave as they do elsewhere in the reality of the game world outside of visions? Even hitting her with bee bombs just keep her preoccupied for a while again doing no damage to me all of this just seems from a logical point of view broken.
I can understand elevating her towards myth but there has to be a better way to incorporate that sort of thing without such a heavyhanded logic defying approach. I believe games need persistant internal logic or it all starts to breaks down. The entire process a delicate fiction that has to be constantly sold to the player. I find with the Batari fight my suspension of disbelief is lost and my game world expectations damaged. Takkar is not in a dream sequence during the battle. Does this stuff not bother anyone else?
Would it not have been better if you simply had to get through an especially fanatical tribal protection squad to reach her. People more than willing to die to save their priestess coming at you with unusual vigour perhaps hyped up on drugs, that sort of thing would have served the mythology well without breaking the overall illusion of the established world: the rules of cause and effect. Getting hit with weapons being a cause that really ought to have an assured effect in a combat orientated game. I would have nothing against her being agile enough to openly dodge some attacks or being especially well armoured so that she takes reduced damage (within reason), but just making her almost invulnerable at certain points in the fight seems cheap and lame to me.
Sorry if this comes along as a bit of a rant but I do not understand why so many games break some of there own established rules especially when sending out the bosses.
PS Was this fight changed by the patch? My recollection is rubbish but I do not remember hitting her before and her health just flashing but her bar not getting any shorter? It almost felt as if my game glitched. Had a look online belatedly at others fights - since I was playing on expert - and it seems the difficulty setting probably made an absurd difference [edit] actually an expert fight I just watched showed hits inflicting some damage so now I am confused [edit]. If this is due to a patch change the fight is now verging on broken at expert level. My opinion remaining that the amount of damage she is soaking up in general is just silly and if this is not looked at it wll make a mockery of the Survivor mode Permadeath thing at least on expert difficulty.