The Big Mistery: How is Ubisoft making money out of this
There is something that keeps bugging me: is Ubisoft actually making money with Trials ? Or is just one "experiment" ?
Lets face the challenge: keep a online infrastructure running, for some million users on Android alone, forums, moderators, support thikets and so on, then the selling of gems / coins, the contracts with KTM or whatever other sponsor may pop up. Of course make the game and keep it with new maps updated.
And on the other side, maybe a few thousand people actively playing the game which for the larges part never ever paid a dime. And of course the game is free.
I can understand why candy crush makes a killing. Giant potential users base. But Trials ? Where you need to be skilled as hell to get anywhere ?
I remember when Sugar Daddy came out. I looked daily at "another 543 left" or the like - maybe they sold 100 ? Or there is a huge pool of people regularly forking out 10 bucks for a evening worth of play ?
In my dreams I always hope Ubi comes out with the "Pro" Package that for 50 bucks gives you all tracks and all maxed out bikes and a separate LB (or in the normal LB you get a "star" to indicate you have the Pro package) so we can all play like we used to do. Or maybe we would not play at all anymore because the spinner wheel, the grind for coins for upgrades etc is was really keep us playing...