Contamined Zone need to be reworked
Well, i really think this feature need to be rethinked, actually, it's kind of useless except on very low level but after that, if a zone is contaminated or not, that's the same, you can go in without any risk.
To do that, 2 things :
- Add some kind of filter meter, rechargeable with a (rarely) lootable small item or on specific ammo crate (on main base and safehouse outside DZ), and this meter will dure more or less depending on the player level filter amelioration and on the level of contamination of the zone (something like 10min with a filter with the same level as the zone, then 1min/15s/3s for -1/-2/-3 level of the player face to level of the zone).
- Then add some behavior on the NPC, for exemple Riot and Rikers will die on lvl3/4 contaminated zone, and LMB and Cleaners could resist up to lvl 4.