Pets need to be rebalanced
Right now, there's two clear-cut "best" pets, and the rest end up not being used for anything other than achievements. You either go with the sabretooth or the bear (and then their legendary/great beast counterparts), everything else is too weak or not useful enough in comparison. The bear/cave bear/great scar bear is the tank pet of choice, and the sabretooth/bloodfang is the damage pet of choice, end of story.
Despite their secondary perks, I see no real reason to ever pull out the other animals. Dholes are, without a doubt, the weakest pets in the game. Wolves pale in comparison at all levels to the bears/cats. The leopards/jaguars are too weak in combat strength to even make good use of their stealth attack benefits. The badger is there for kicks and giggles, but wont hold its own in combat against any non-beast enemies.
I really think that the player should have the choice, at least at higher pet levels, to determine what they want to use rather than being forced into the choice by game stats. All three of the great beasts should be more or less equal; they should all have 5 star strength in combat, and each should have some kind of unique perk to offer flavor choices. The bear is obviously a taunting tank pet, the cat has the 5 star speed, give the wolf something similar to be beneficial to the player. Perhaps the wolf could have a stealth attack like the jaguars to benefit a stealthier playstyle?
On a related note, why is the grizzly bear able to be ridden but not the cave bear or great scar bear? IMO all of the bears, just like the two tigers, should be rideable. I also think that the snowblood wolf should be changed to a larger model and made rideable as well, that's a powerful benefit and adds further discrimination between pet choices at "endgame" - why ever use a weaker, less versatile wolf when you could have a better pet that can also be ridden for better mobility around the map? If you have to, rename the snowblood wolf to a dire wolf and just make it large enough to ride.
In addition, I think some of the non-predatorial animals should have the option to be tamed, they can clearly hold up in combat and be ridden. These include the mammoth, tall elk, maybe even the yak. It'd also be nice if we could tame eagles/ravens to use as alternative versions of the owl.
Yes Ubi please consider a single player content expansion for Primal
Once again, please consider doing a single player game expansion with added content and gameplay tweaks. Primal is just far too interesting a setting to leave this journey back in time as a one off single outing. This is a great game world you have created with all those researched details.
Lots of us players are loving the period and I believe will happily pay for a well made expansion. You have a winner here, please do not just go all multiplayer focused due to The Division. Do not abandon the single player market. There is plenty of room for both types of game to continue flourishing. I have little interest in online games and I know I am not alone from a few comments here and others on other sites. Plenty of folk still enjoy the single player experience as sales of products such as of the Witcher 3 show just as many others have embraced multiplayer.
Deleted and reposted to fix typo on title.
Doubt most players have the patience
Quote:
Originally Posted by
Janne252
The whole pet system could have taken a "more realistic" approach. Instead of finding the beast and going "sshhh, don't eat me", the player would have to find a cub of the specific beast and feed, protect, and train it until it's fully grown.
Also the mechanic for reviving your dead pet is just ridiculously convenient. Really lets you be a lazy caveman.
Well game time is a factor as much as I would love the mechanism to be more involved it would take a long time to mature a pet from a cub or kitten to a useful adult which would rather limiit the concept. I do agree the resurrect is a bit cheap almost too convenient. Argueably, it is more fun to at least tame a new beast in game but the resurrect was probably put in there to permit the return of special rarities such as the Bloodfang not readily available to tame again.
That is some quick growth is speed the problem here?
They did make a bit of a mistake by going on about surviving with just a stick and stone as it probably resulted in lots of folks including myself to some degree expecting a harder more survival style game. I would be happy for some of the stuff to be slowed down but they went with the old Far Cry packed to the gills and manic. The background was a big departure but the gameplay did not depart enough. There is a good amount of content but it almost seems in review that it encourages you to rush from objective to objective. The game fails to give you smart reasons and incentives to take your time about it which is something of a shame - I fear it is the old shooter roots showing within a game franchise that is slowly developing rpg elements.