What's with the useless save game system in FC4?
Anyone have any idea why the authors of this game (and some others) did not provide a "Quick Save" option allowing saves at any point in the game? Or why the saves that are allowed, in "free roam" mode, do not actually save the character's position, but return him to the last safe house or some other arbitrary point?
Is there some formidable problem programming for Quick Saves? Or are they just trying to bore the player to death by forcing him to cover the same ground, kill the same enemies, solve the same problems over and over?
I bought this game mainly to test out my new graphics board (GTX970) with a modern game. But I hoped to have some fun playing it too. But after a day of tedious replaying of every sequence, I found myself reluctant even to launch it the next morning, knowing I'd have to replay half the stuff I did the previous day. I zapped the stupid thing from my PC, wrote it off as unplayable and money wasted.
A week later I figured I'd give it another shot, re-installed it. Plodded through mind-numbing repetition, determined to finish the damn thing. Last night set off on the mission to kill Yuma. It was late when I made it to the "inner sanctum." Too sleepy to continue, so decided to resume in the morning. Clicked "Save and Quit," though I knew it would *not* save anything.
Sure enough, this AM I'm back to the cave entrance, an hour or so of progress lost.
That's it. Zapping it again, and will not re-install. Or ever buy another game with this useless, nitwit save game non-system.