Gameplay & Performance
- http://static2.cdn.ubi.com/pxm/ComDevReport/KI/XB1.jpg http://static2.cdn.ubi.com/pxm/ComDevReport/KI/PS4.jpg – Frame rate drop can be observed upon commanding a group of infantry and combat units together in any multiplayer map. [In-Progress]
- http://static2.cdn.ubi.com/pxm/ComDevReport/KI/XB1.jpg http://static2.cdn.ubi.com/pxm/ComDevReport/KI/PS4.jpg – Units do not respond to navigation path if player goes above enemy base. [In-Progress]
- http://static2.cdn.ubi.com/pxm/ComDevReport/KI/XB1.jpg http://static2.cdn.ubi.com/pxm/ComDevReport/KI/PS4.jpg – Guardian will start flickering above a fortress or outpost is user stays above it for 2-3 mins. [In-Progress]
- http://static2.cdn.ubi.com/pxm/ComDevReport/KI/XB1.jpg http://static2.cdn.ubi.com/pxm/ComDevReport/KI/PS4.jpg – Tutorial is missing for building and using unit paths. [In-Progress]
- http://static2.cdn.ubi.com/pxm/ComDevReport/KI/PS4.jpg– Frames dropping in-game are observed when a large army of units confront each other during an online match. [In-Progress]
- http://static2.cdn.ubi.com/pxm/ComDevReport/KI/PS4.jpg– If a player quits a game session, they can still be seen present inside the post-game lobby [In-Progress]
Connectivity & Online Features
- http://static2.cdn.ubi.com/pxm/ComDevReport/KI/XB1.jpg – Ultimate 1v1 sessions appear as 3v3 matches in the list under Watch Mode. [In-Progress]
- http://static2.cdn.ubi.com/pxm/ComDevReport/KI/XB1.jpg – No user friendly message appearing if a player is in the Spectator slot within a Custom lobby and presses ‘Start’ [In-Progress]
- http://static2.cdn.ubi.com/pxm/ComDevReport/KI/PS4.jpg – Quest notifications from result screens can also be seen in post-game lobbies if the player quickly quits from the result screen [In-Progress]
- http://static2.cdn.ubi.com/pxm/ComDevReport/KI/PS4.jpg – A player does not switch slots when invited for other slots of the same lobby [In-Progress]


