Trials Frontier Celebrates First Birthday
It’s been just over one year since Trials Frontier came to mobile devices on April 10th, 2014. We’ve got a sweet (and pretty insanely long) infographic to go along with this, but I’m going to talk about some of the things covered in it, as well as what isn’t.
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First off, we are going to talk about YOU, the riders of the Frontier, and how 24 million of you come from 224 different countries spanning the globe. You pick up Trials Frontier 2.2 times a day, and of course that’s an average, because it’s impossible to pick something up .2 times. You’ve played over 6.5 million PvP matches, completed over 1.7 billion races, but crashed 5.3 billion times, and defeated Butch 44.7 million times.
Here is a painfully quick and partial rundown of what has been added since launch:
The Slot Machine, Photo sharing, ANBA missions, Global leaderboards, New skins, New tracks, New bikes, New missions, the Home Shack, the Hardcore Levels, New Missions, New Rider outfits, updated world map, Easter Eggs missions and reward track, Halloween bikes and outfit, new PvP tracks, PvP…
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Well, I guess I said quick rundown, and that wasn’t really so quick. I also skipped about 75% of what has been added to the game and wrote New Missions less times than new missions were added. We’ve had 12 major (19 including hot-fixes) updates to the game in 12 months, some of them were minor fixes but most of them added a ton of new content, be it bike skins (31), player outfits (21), bikes (Tier 3) or missions.
What’s more? Well there’s a new update that is in the process of rolling out to address the issues we talked about in the previous Frontier Dev Update, as well as what was just posted in the Frontier patch notes.
It’s been a year now, and we’ve accomplished quite a bit, but we aren’t stopping there. We’ve put a lot of hours into Frontier, but you’ve put more into playing it, and we couldn’t be where we are without you.
“If I could go and do a high-five with all the 24 million Trials Frontier players I would.” – Justin Swan, Lead Mobile Game Designer
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I’m sure Justin would have severe hand cramps, and probably dislocated fingers or something, but he really WOULD.
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I guess it’s time for me to quit typing and pass along this awesome infographic that will take less time to view and give more real info than I can in 3 pages of writing.
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