Gameplay mechanics changes for far cry 5 i have in mind
Hey guys i have some gameplay mechanic changes in mind , most are just minor things but wich could add alot of variety in the way you could deal with situations or the actuall feel of the game .
Shooting while sliding
The ability to slide when you press crounch when you are running is a default feature in many shooters these days so as in far cry 4 . Also you can free look during the slide so the angle of the slide isenīt locked . I always wondered why there isenīt the possibility to shoot . to use throwables or even initiate a takedown while sliding ? If you ask me it would be freaking awesome . I have this idea in my mind where you sliding around a corner and shooting a guy in front of you with a throwing knive then quickly look to the right and initiate a takedown on a other guy to make a chain takedown on a other guy who stands close to him to then make a throwing knife takedown on a guy who is also standing in range . Just to give you one example . There would be loads of opportunites with that little feature added in my opinion .
Return of the double takedown from above and below of far cry 3
To be fair , ubisoft did a decent job with evolving the takedown system from far cry 3 in far cry 4 . Wingsuit and parachute takedowns are now more easy , and most important you get the ability to further chain takedown when you have made a takedown from above wich gives us great options . But i realy missed the double takedown from above out of far cry 3 . I would like to see it returning in far cry 5 plus the ability to even chain further after the double takedown from above animation with handgun takedowns , throwing knife takedowns and chain takedowns . The return of the double takedown from below would be also a nice feature .
Doubletakedown ( not from above just in generall )
I also would realy like to see a general doubletakedown . Imagine 3 enemys are staying close to each other , you quickly kill one first with a throwing knife throwable and then initiate a doubletakedown on the two other guys , 3 enemys killed in seconds while maintaining stealth / undetected . Also the ability to chain further after the doubletakedown is done would be much needed . For example where in the same scene as i describet before a 4th enemy is standing in range so you could throwing knife takedown him after you killed the 3 guys . That would be for kills executed with an awesome combo in seconds while again , maintaining undetected / stealth .
Return of the Ninja Step skill out of far cry 3
I realy liked the ninja step skill out of far cry 3 where your footsteps gets muffled to a point where unless you arenīt running you are barely hearable . I think it was a realy great skills because with that skill you are able to maintain a faster movement while stealthing wich just gives you the possibility to have a more fluid gameplay experience .
Slightly faster sprinting speed , like it was on far cry 3
I dont know if thats 100 % accurate but i always felt sprinting in far cry 3 was a bit faster then it is on far cry 4 wich i liked because you can have a faster gameplay experience with it .
faster recurve bow draw speed
First it needs to be said that ubisoft did a decent job evolving the handling of the recurve bow in far cry 4 against what it was in far cry 3 . I remember in far cry 3 the arrows of the bow where so glitched and bugged , they sometimes where stuck in the air and stuff wich i think was just a problem with the physics engine but most important even if you aimed 100 % at heads of enemys sometimes it was just not correctly calculated from the hitbox or the arrow hitmarker and it ended up as regular 10 xp kill . I can remember that on the privateers you meet in the second island in the open world there was almost no headshot possibility whatsoever . Trust me i have tryīd hard , standing right in front of them and shooting them in their heads , wasenīt counted as headshots . So well now headshots will work fine aslong as you can get around the arrow drop but that is also fine because its a bow after all . But what i realy was missing is a skill like in far cry 3 wich accelerates the arrow drawing speed . When you are coming from playing far cry 3 with realy fast drawing arrows you realy feel bad about the bow of far cry 4 taking ages to draw the arrow to the max before you are able to release it . Makes the recurve bow gameplay slower then it should and could be .
WAY LESS animals and WAY MORE human enemys
To be perfectly honest with you guys i think ubisoft way overextended the presence of animals in that game . Specialy with the realy annyoing ones like wolfpacks or eagles . In the first part of the game where you are stuck in that first little open world every 2 minutes a eagle is landing on your head . I know itīs meant to be funny from ubisoft but its actually not anything funny anymore if it happens with in every 2 minutes . Things real get absurd in the valley of the yeti dlc . After literally every corner a wolfpack is waiting for biting your bud off and to put the cherry on top of the cake when you just came out of the quicktime animation of the wolf biting you and you think it couldenīt get worse the next quick time animation is starting because a eagle attacked you from the sky while the wholfs are still nibbling at you . Ubisoft , again , this is no fun in the ammount this stuff happens . And besides all the animal attacks there are almost no human enemys in the open world whatsoever , at least if you compare it to far cry 3 where when you where in the red zones a lot of enemys where spawning wich was pretty good i think . So my suggestion , WAY LESS ANIMALS and WAY MORE HUMAN ENEMYS .
A new engine instead of using the 8 year old dunia 2 engine again
Ubisoft finaly needs to get rid of the dunia 2 engine wich was first used in far cry 2 . The engine is not state of the art anymore . CPU usage is a joke , people getting blackscreen crashes for no reason even with high end rigs , the physics engine of it is a joke for a 2014 game causing way to much ridicolous physics glitches like bouncing corpses wich also can kill you , compared to other games you have a huge input lag in the game even when you are able to maintain high framerates , did SLI ever worked ? You see , there is way to much trouble with it , get rid of it ubisoft and create a new engine .
Ironsight Sensitivity and Freelook Sensitivity should be able to adjusted seperately
I think it would be great to let us adjust the Freelook and Ironsight sensitivity individually . That way you can have a high to mid freelook sensitivity to make more easy for you to look around and you can have a lower ironsight sensitivity for your precision shot . Anyway i donīt think the benefits of having the ability to seperately set up your ironsight and freelook sensitivity needs to be explained . AND FOR GODS SAKE : DONT EVEN THINK ABOUT RELEASING THE GAME WITH THIS HORRIBLE MOUSE ACCEL ON THE FAR CRY 4 RELEASE .
Wingsuit controlls needs to be better
That mess with the "Auto deployment" when you had hold sprint to long for a split second when running of a ledge needs to be removed , period .
Fixed Ironsights and Hitboxes
The ironsights of far cry 4 are terribly broken . If you dont agree on that one you probably have no clue about game coding and better skip this part . In Far cry 4 every ironishgt of each individual weapon got itīs own center . What that means ? That means basically you miss shots because the ironsights arenīt centered correctly . Most of you guys wont even notice that because we are talking about half a centimeter with the most broken ironsight in the game ( i think it was the trooper ) but the fact that the crosshair is not centered correctly but the bullets are flying the same way the do on other weapons with nearly centered crosshair is meaning that you will miss shots even if you have the head 100 % locked in . Needs to be fixed no discussion about it . Also when the ironsights come up they are in a idle mode for half a second when they are already up and if you shoot in that time window your shot gets still calculated as "non ironsight spread shot" and is not accurate and you will most likely miss , a pain in the back for quick aimers like me , as soon as you pressed your mapped ironsight key the shot should be calculated as ironsight shot , perioid . Also the hitboxes on the enemys are sometimes completely off , specialy when they are in certain scripted animations .
I got loads of other ideas i maybe will add in future but for now thats it . Best Regards clockner .