Looking ahead to the next editor if we get one - my opinion on some things that could do with improving to make things better for us
VISTA's / Sky Boxes
This blew me away when I first got to see the Vista working in a user made map, really liked that - having played around with the editor some more it appears that they are not so friendly at height.:(
https://www.youtube.com/watch?v=9mIh...ature=youtu.be
I would guess that the map is less than 100 high in terrain height from (at a guess 300) and the vista looks terrible at the lower ends of the map but then I have the map very low in places on its height - I would hope that with another editor come a lot more of these vista / sky boxes because they are a breath of fresh air and can really enhance a maps looks - Thing is with only the one they will become old eventually - So if these could still look good from height it would be great (maybe have a folder with different ones such as summer / winter / autumn - some different ones for different types of theme, obviously some of these will have to be designed especially for the editor if they are different from the next games theme.
SCROLLING THROUGH ITEMS (Consoles)
https://www.youtube.com/watch?v=0A0nV5ZXBsU&feature=youtu.be
Just a little niggle for me this one - I would much prefer to simply hold down on either the d-pad or analogue stick to scroll down the items continuously - Right now we have to press every time to scroll past every object. (Consoles Obviously)
DESTRUCTIBLE ITEMS
https://www.youtube.com/watch?v=helVnwvkR-g&feature=youtu.be
I wish we could get a fix for those 2 doors that should be destructible - shame they won't blow up.
The offending pieces are Temple Destructible Door 01 / Wooden Destructible Door
Far Cry 2 had a lot of destructible pieces, unfortunately they removed a lot of the item physics with a patch (on consoles - not sure about PC) the standard barrels could be pushed over and rolled (they had to take a hit first to bring them into play)
Red and Yellow exploding barrels could be rolled also - I know the yellow one would float in water and if you blew it up there was a carcass left from the barrel which you could move / push.
There were cardboard boxes that could be blown apart / slashed with the knife and as well as some window shutters (most of us used as doors) there were also 2 sizes of window pane which could be shot to destruction (some items also respawned which was great)
People would love to see as many exploding / degrading / destructible pieces as possible so here's hoping with the next editor items.
ITEM PHYSICS
https://www.youtube.com/watch?v=NTvbyJKpxwg&feature=youtu.be
The Bell in FC4 with Physics, can be pushed on land, it floats and can either be pushed on water or you can jump from one bell to another and even move while floating on the bell (which is upside down in water) rock and move in the right directions and you will get from A to B while on the bell - this could become one of the best items in FC4 for escape maps.
Even if the water is much deeper the bell will still float - What we could do with is a pallet that floats / maybe a tree and also a small raft in the next game.:)
MOVING / EDITING PIECES (Consoles)
https://www.youtube.com/watch?v=EGjDlcvHKIo&feature=youtu.be
I do about 95% using Edit by Coordinates when rotating items, it is a lot slower but so much more accurate.
This shows the standard method v edit by coordinates.
So with Far Cry 3 they gave us this new method where we hold in the right trigger after selecting our item/s - we get say a blue wheel which rotates one way, Press and hold the left trigger and you get a Red wheel which allows us to rotate in another direction then press again and you get a green circle which allows us to move our item in the last of the 3 positions.
I have to admit that this for me was a nightmare to use coming from Far Cry 3 to Far Cry 4 - I guess it makes sense now but I rarely use it.
So what would my opinion be as a fix to make things better - well if you watch the video you will see that I have the camera auto scroll set to 10 out of 60 (moves in incraments of 10)
I also selected the Camera Speed at 1x - we get 1x - 2x - 4x - 8x now one is fine for standard moving things around and is very slow when moving from one side of the map to the other so I believe we need a better solution for close up work.
You can see that I had issues trying to rotate those squares neatly using the standard method so maybe if someone could look at adding in a rotate by degrees into this standard method where it hovers in incraments of 45 degree, we simply hold in one of the triggers to select the rotation type and then hold in the opposite trigger or maybe even press on the D-Pad / click the stick in that direction to bypass it hovering & it would then jump to the next 45 degree angle - This would always give us a quick fix setting somewhere close to where we want and then to make things that little bit neater switch to Edit By Coordinates to line things up exact and neat.
The actual Edit by Degrees for me is the best thing about the editor - this is my number one choice when moving items - the only thing is that it takes time (on PC can they enter their own coordinates ?)
I think we should be able to speed up slightly the long scrolling slider - that would help.
Take a look at this video below from Far Cry Instincts Predator (2006)
It shows a green height indicator so that you know the exact the height will be when you raise it, right now we have to either guess the height and adjust if needed or we go to terrain and (on consoles) press a button to select that actual height - If no terrain is available then it is all guess work.
Also look at the item rotating by degrees back then (36 seconds it starts) Now that is what you call easy editing on consoles - If you could give us that option incorporated into what we have and also keep the option too edit by coordinates - that will be heaven.
https://www.youtube.com/watch?v=p0Up_J6zMFw


