City of Pain second part , why we arenīt allowed to stealth through it ?
Hey boyz n girlz . Currently iam replaying the city of pain mission . Obviously the city of pain mission is clearly a stealthgameplay mission but when it comes to the second part of it i think ubisoft made a terrible mistake level / mission design whise . On the first part i walked around the city of pain killing absoloutely every enemy undetected . After that i get into De Pleurs barrack and after that the stealth part ends pretty much . As soon as i walk near a particular soldier ( itīs always the same ) wich is standing behind the entry soils in front of De Pleurs barack he starts screaming , alarm is sounded and the red hostile enemy symbol on my mini map pops up and the whole city of pain is on alert even noone ever saw me . That itself wouldenīt be a problem since i can still manage to sneak past every soldier with De Pleur on my back with ease and still noone will see me but as soon as i arive at the vehicle where i need to put De Pleur into , enemys are teleported right in front of me where a milisecond before noone was standing . lam wondering myself why ? I think when you got the skills to stealth trough this whole mission to the vehicle where you need to put de pleur in there is no need to let enemys spawn right in front of you isenīt it ?
Generally there are a lot of uneccesary triggers in a lot of missions in fc4 but in some missions i can , even if i dont want , see a slight sense in it . Speaking of city of pain tho , a realy sneak stealth mission there is realy no sense at all for such triggers and enemy teleports right in front of your face or what you guys are thinking ? I just ask myself why there is a need to let enemys pop up right in front of your face in call of duty or battlefield style in such a stealth mission ?
Best Regards clockner